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https://w.atwiki.jp/bugheroes2/pages/4.html
Ant Engineer Ant s Abilities Marker (Passive)- Levels up with Mastery Levels. Any enemy hit will be marked for ?,?,10,10,? seconds, taking 25%,30%,35%,45%,?% additional damage from turrets. Shield Generator (Active) Produce a shield that blocks all enemy projectiles in a radius. On activation, blasts nearby enemies away stunning them for 2s (15s duration). [2s stun] [15s, 18s, 21s] Ant Engineering (Active) Increase base turret s range by500, damage by25%and instantly heals them100 HP(20sduration). Additionally, affects Ant s primary weapon and his shoulder equipment. [500rng, 750rng,1000rng,1250rng,1500rng] [25%,40%,55%,70%,85%] [100HP, 200HP, 300HP, 400HP, 500HP] Teleport (Active) Instantly teleport to a location, disrupting nearby enemies and stunning them for 2s. Each enemy becomes shocked, lowering their armor by 35 for 10s. Craftsman (Active) Use 5 Spare Parts to create armor for all allied heroes, giving +20 heavy armor for 60s. Unique Equipment Shoulder Turret- 750 Gold Equips a shoulder turret which automatically tracks and shoots nearby enemies. Golden Bullets- 1000 Gold Each bullet has a 3% chance to deal 2x damage. Auto Repair Unit- 1000 Gold Repairs nearby turrets 5 HP/s.
https://w.atwiki.jp/tiger/pages/4.html
TEC-/- BTK-/- double mutant T cells exhibit severely impaired T cell activitity. RLK-/-ITK-/- double mutant celles exhibit severely imparired Th2 responses. Grb2(+/-) mice disrupt T cell signaling networks and development. Dendric cells and macrophages of MEK3 deficient mice have impaired IL12 production. Bam32(-/-) B cell develop normally but have impaired T-independent antibody responses in vivo. T-cell and B-cell of RAP1A deficient mice impair integrin-mediated cell adhesion. T-cell of WASP deficient mice impair the proliferaction and antigen receptor cap formation in response to anti-CD3zeta stimulation. T-cell of SHB defective mice impair the phosphorylation of LAT and consequently the activation of MAP kinase pathways. B-cell of 3BP2 (-/-) deficient mice have defective in proliferation, cell cycle progression, PLC-gamma2 phosphorylation, calcium mobilization, NF-ATp dephosphorylation, and Erk and Jnk activation in response to BCR ligation. B-cell of Vav2(-/-) deficient mice are defective in the ability to switch immunoglobulin class. T-cell of Vav1(-/-) deficient mice exhibit impaired antigen receptor signaling. Vav1(-/-)Vav2(-/-) mice exhibit greatly reduced the mature B-cells. Vav-1-/-Vav-2-/- B cells were unresponsive to BCR-driven proliferation in vitro and to thymus-indepen-dent antigen in vivo. Fyn-deficient mice exhibit a remarkably specific lymphoid defect thymocytes are refractile to stimulation through the TCR with mitogen or antigen. Lck-deficient mice show a pronounced thymic atrophy, with a dramatic reduction in the double-positive (CD4+CD8+) thymocyte population. T cell from mice deficient in LCK is required for normal signal transduction through the TCR. T cells from mice deficient in SLAP-130/Fyb show markedly impaired proliferation. B cell of chicken deficient ITK reduce IP3 generation and phospholipase C gamma 2 tyrosine phosphorylation. T cell of mice deficient ITK reduce IP3 generation and phospholipase C gamma 1 tyrosine phosphorylation. T cell of mice deficient ITK have failure of Th2 development. Mice deficient in ITK have reduced proliferative responses to MHC stimulation and to anti-TCR cross-linking Mutations in Btk cause X-linked immunodeficiency. Gads(GRAP2) has a role in thymocyte proliferaction for maturation of T-cells. Gads(GRAP2) has a role for homeostatic proliferaction in B cells. Grap negatively regulates T-cell proliferation. Gab2 is a substrate of ZAP-70 and functions as a switch molecule toward inhibition of TCR signal transuduction. B cell signaling causes tyrosine phosphorylation of Gab1, and in turn SHP2 bind to Gab1 Gab1 phosophorylation potentiate the phosphorylation of Akt, PI3K-dependent response. RasGRP1 mediates Ras activation following TCR stimulatioin. RasGRP1 and RasGRP3 induces RAS activation in B-cell to response to T-cell stimulation. Grb2-hSos1-PLCgamma1-p36/p38-ZAP70 complexes localize in the vicinity of TCR-zeta Gads(Grap2) plays an important role in T-cell signaling via its association with SLP-76 and LAT. Lck is required for normal signal transduction through the TCR. ZAP-70 plays crucial roles in T-cell activation and development. Syk triggers cellular activation in T-cell. TEC-/- BTK-/- double mutant T cells exhibit severely impaired T cell activitity. 1 J Exp Med. 2000 Dec 4;192(11) 1611-24. Severe B cell deficiency in mice lacking the tec kinase family members Tec and Btk. Ellmeier W, Jung S, Sunshine MJ, Hatam F, Xu Y, Baltimore D, Mano H, Littman DR. Molecular Pathogenesis Program, Skirball Institute of Biomolecular Medicine. wilfried.ellmeier@univie.ac.at The cytoplasmic protein tyrosine kinase Tec has been proposed to have important functions in hematopoiesis and lymphocyte signal transduction. Here we show that Tec-deficient mice developed normally and had no major phenotypic alterations of the immune system. To reveal potential compensatory roles of other Tec kinases such as Bruton s tyrosine kinase (Btk), Tec/Btk double-deficient mice were generated. These mice exhibited a block at the B220(+)CD43(+) stage of B cell development and displayed a severe reduction of peripheral B cell numbers, particularly immunoglobulin (Ig)M(lo)IgD(hi) B cells. Although Tec/Btk(null) mice were able to form germinal centers, the response to T cell-dependent antigens was impaired. Thus, Tec and Btk together have an important role both during B cell development and in the generation and/or function of the peripheral B cell pool. The ability of Tec to compensate for Btk may also explain phenotypic differences in X-linked immunodeficiency (xid) mice compared with human X-linked agammaglobulinemia (XLA) patients. Publication Types Research Support, Non-U.S. Gov t PMID 11104803 [PubMed - indexed for MEDLINE] RLK-/-ITK-/- double mutant celles exhibit severely imparired Th2 responses. 1 Nat Immunol. 2001 Dec;2(12) 1183-8. Mutation of Tec family kinases alters T helper cell differentiation. Schaeffer EM, Yap GS, Lewis CM, Czar MJ, McVicar DW, Cheever AW, Sher A, Schwartzberg PL. National Human Genome Research Institute, National Institutes of Health, Bethesda, MD 20892, USA. The Tec kinases Rlk and Itk are critical for full T cell receptor (TCR)-induced activation of phospholipase C-gamma and mitogen-activated protein kinase. We show here that the mutation of Rlk and Itk impaired activation of the transcription factors NFAT and AP-1 and production of both T helper type 1 (TH1) and TH2 cytokines. Consistent with these biochemical defects, Itk-/- mice did not generate effective TH2 responses when challenged with Schistosoma mansoni eggs. Paradoxically, the more severely impaired Rlk-/-Itk-/- mice were able to mount a TH2 response and produced TH2 cytokines in response to this challenge. In addition, Rlk-/-Itk-/- cells showed impaired TCR-induced repression of the TH2-inducing transcription factor GATA-3, suggesting a potential mechanism for TH2 development in these hyporesponsive cells. Thus, mutations that affect Tec kinases lead to complex alterations in CD4+ TH cell differentiation. Publication Types Research Support, Non-U.S. Gov t Research Support, U.S. Gov t, P.H.S. PMID 11702066 [PubMed - indexed for MEDLINE] Grb2(+/-) mice disrupt T cell signaling networks and development. 1 Nat Immunol. 2001 Jan;2(1) 29-36. Disruption of T cell signaling networks and development by Grb2 haploid insufficiency. Gong Q, Cheng AM, Akk AM, Alberola-Ila J, Gong G, Pawson T, Chan AC. Howard Hughes Medical Institute, Washington University School of Medicine, St. Louis, MO 63110, USA. The developmental processes of positive and negative selection in the thymus shape the T cell antigen receptor (TCR) repertoire and require the integration of multiple signaling networks. These networks involve the efficient assembly of macromolecular complexes and are mediated by multimodular adaptor proteins that permit the functional integration of distinct signaling molecules. We show here that decreased expression of the adaptor protein Grb2 in Grb2+/- mice weakens TCR-induced c-Jun N-terminal kinase (JNK) and p38, but not extracellular signal-regulated kinase (ERK), activation. In turn, this selective effect decreases the ability of thymocytes to undergo negative, but not positive, selection. We also show that there are differences in the signaling thresholds of the three mitogen-activated protein kinase (MAPK) families. These differences may provide a mechanism by which quantitative differences in signal strength can alter the balance of downstream signaling pathways to induce the qualitatively distinct biological outcomes of proliferation, differentiation or apoptosis. PMID 11135575 [PubMed - indexed for MEDLINE] Dendric cells and macrophages of MEK3 deficient mice have impaired IL12 production. 1 EMBO J. 1999 Apr 1;18(7) 1845-57. Defective IL-12 production in mitogen-activated protein (MAP) kinase kinase 3 (Mkk3)-deficient mice. Lu HT, Yang DD, Wysk M, Gatti E, Mellman I, Davis RJ, Flavell RA. Howard Hughes Medical Institute and Section of Immunobiology, Yale University School of Medicine, New Haven, CT 06520, USA. The p38 mitogen-activated protein kinase (MAPK) pathway, like the c-Jun N-terminal kinase (JNK) MAPK pathway, is activated in response to cellular stress and inflammation and is involved in many fundamental biological processes. To study the role of the p38 MAPK pathway in vivo, we have used homologous recombination in mice to inactivate the Mkk3 gene, one of the two specific MAPK kinases (MAPKKs) that activate p38 MAPK. Mkk3(-/-) mice were viable and fertile; however, they were defective in interleukin-12 (IL-12) production by macrophages and dendritic cells. Interferon-gamma production following immunization with protein antigens and in vitro differentiation of naive T cells is greatly reduced, suggesting an impaired type I cytokine immune response. The effect of the p38 MAPK pathway on IL-12 expression is at least partly transcriptional, since inhibition of this pathway blocks IL-12 p40 promoter activity in macrophage cell lines and IL-12 p40 mRNA is reduced in MKK3-deficient mice. We conclude that the p38 MAP kinase, activated through MKK3, is required for the production of inflammatory cytokines by both antigen-presenting cells and CD4(+) T cells. PMID 10202148 [PubMed - indexed for MEDLINE] Bam32(-/-) B cell develop normally but have impaired T-independent antibody responses in vivo. 1 Immunity. 2003 Oct;19(4) 621-32. Bam32 links the B cell receptor to ERK and JNK and mediates B cell proliferation but not survival. Han A, Saijo K, Mecklenbrauker I, Tarakhovsky A, Nussenzweig MC. Laboratory of Molecular Immunology, The Rockefeller University, New York, NY 10021, USA. Bam32 is an adaptor protein recruited to the plasma membrane upon B cell receptor (BCR) crosslinking in a phosphoinositol 3-kinase (PI3K)-dependent manner; however, its physiologic function is unclear. To determine its physiologic function, we produced Bam32-deficient mice. Bam32(-/-) B cells develop normally but have impaired T-independent antibody responses in vivo and diminished responses to BCR crosslinking in vitro. Biochemical analysis revealed that Bam32 acts in a novel pathway leading from the BCR to MAPK/ERK Kinases (MEK1/2), MAPK/ERK Kinase Kinase-1 (MEKK1), extracellular signal-regulated kinase (ERK), and c-jun NH2-terminal kinase (JNK), but not p38 mitogen-activated protein kinase (p38). This pathway appears to be initiated by hematopoietic progenitor kinase-1 (HPK1), which interacts directly with Bam32, and differs from all previously characterized BCR signaling pathways in that it is required for normal BCR-mediated proliferation but not for B cell survival. PMID 14563325 [PubMed - indexed for MEDLINE] T-cell and B-cell of RAP1A deficient mice impair integrin-mediated cell adhesion. 1 Mol Cell Biol. 2006 Jan;26(2) 643-53. Rap1A-deficient T and B cells show impaired integrin-mediated cell adhesion. Duchniewicz M, Zemojtel T, Kolanczyk M, Grossmann S, Scheele JS, Zwartkruis FJ. Department of Computational Molecular Biology, Max Planck Institute for Molecular Genetics, Ihnestrasse 73, D-14195 Berlin, Germany. Studies in tissue culture cells have demonstrated a role for the Ras-like GTPase Rap1 in the regulation of integrin-mediated cell-matrix and cadherin-mediated cell-cell contacts. To analyze the function of Rap1 in vivo, we have disrupted the Rap1A gene by homologous recombination. Mice homozygous for the deletion allele are viable and fertile. However, primary hematopoietic cells isolated from spleen or thymus have a diminished adhesive capacity on ICAM and fibronectin substrates. In addition, polarization of T cells from Rap1-/- cells after CD3 stimulation was impaired compared to that of wild-type cells. Despite this, these defects did not result in hematopoietic or cell homing abnormalities. Although it is possible that the relatively mild phenotype is a consequence of functional complementation by the Rap1B gene, our genetic studies confirm a role for Rap1A in the regulation of integrins. PMID 16382154 [PubMed - indexed for MEDLINE] T-cell of WASP deficient mice impair the proliferaction and antigen receptor cap formation in response to anti-CD3zeta stimulation. 1 Immunity. 1998 Jul;9(1) 81-91. Wiskott-Aldrich syndrome protein-deficient mice reveal a role for WASP in T but not B cell activation. Snapper SB, Rosen FS, Mizoguchi E, Cohen P, Khan W, Liu CH, Hagemann TL, Kwan SP, Ferrini R, Davidson L, Bhan AK, Alt FW. Howard Hughes Medical Institute, Children s Hospital, Boston, Massachusetts 02115, USA. The Wiskott-Aldrich syndrome (WAS) is a human X-linked immunodeficiency resulting from mutations in a gene (WASP) encoding a cytoplasmic protein implicated in regulating the actin cytoskeleton. To elucidate WASP function, we disrupted the WASP gene in mice by gene-targeted mutation. WASP-deficient mice showed apparently normal lymphocyte development, normal serum immunoglobulin levels, and the capacity to respond to both T-dependent and T-independent type II antigens. However, these mice did have decreased peripheral blood lymphocyte and platelet numbers and developed chronic colitis. Moreover, purified WASP-deficient T cells showed markedly impaired proliferation and antigen receptor cap formation in response to anti-CD3epsilon stimulation. Yet, purified WASP-deficient B cells showed normal responses to anti-Ig stimulation. We discuss the implications of our findings regarding WASP function in receptor signaling and cytoskeletal reorganization in T and B cells and compare the effects of WASP deficiency in mice and humans. PMID 9697838 [PubMed - indexed for MEDLINE] T-cell of SHB defective mice impair the phosphorylation of LAT and consequently the activation of MAP kinase pathways. 9 Sep 24;274(39) 28050-7. Requirement of the Src homology 2 domain protein Shb for T cell receptor-dependent activation of the interleukin-2 gene nuclear factor for activation of T cells element in Jurkat T cells. Lindholm CK, Gylfe E, Zhang W, Samelson LE, Welsh M. Department of Medical Cell Biology, Box 571, Biomedicum, Uppsala University, S-75123 Uppsala, Sweden. Stimulation of the T cell antigen receptor (TCR) induces tyrosine phosphorylation of numerous intracellular proteins. We have recently investigated the role of the adaptor protein Shb in the early events of T cell signaling and observed that Shb associates with Grb2, linker for activation of T cells (LAT) and the TCR zeta-chain in Jurkat cells. We now report that Shb also associates with phospholipase C-gamma1 (PLC-gamma1) in these cells. Overexpression of Src homology 2 domain defective Shb caused diminished phosphorylation of LAT and consequently the activation of mitogen-activated protein kinases was decreased upon TCR stimulation. In addition, the Shb mutant also blocked phosphorylation of PLC-gamma1 and the increase in cytoplasmic Ca(2+) following TCR stimulation. Nuclear factor for activation of T cells is a major target for Ras and calcium signaling pathways in T cells following TCR stimulation, and the overexpression of the mutant Shb prevented TCR-dependent activation of the nuclear factor for activation of T cells. Consequently, endogenous interleukin-2 production was decreased under these conditions. The results indicate a role for Shb as a link between the TCR and downstream signaling events involving LAT and PLC-gamma1 and resulting in the activation of transcription of the interleukin-2 gene. PMID 10488157 [PubMed - indexed for MEDLINE] B-cell of 3BP2 (-/-) deficient mice have defective in proliferation, cell cycle progression, PLC-gamma2 phosphorylation, calcium mobilization, NF-ATp dephosphorylation, and Erk and Jnk activation in response to BCR ligation. 1 Mol Cell Biol. 2006 Jul;26(14) 5214-25. 3BP2 deficiency impairs the response of B cells, but not T cells, to antigen receptor ligation. de la Fuente MA, Kumar L, Lu B, Geha RS. Division of Immunology, Children s Hospital, 300 Longwood Ave., Boston, MA 02115, USA. The adapter protein 3BP2 is expressed in lymphocytes; binds to Syk/ZAP-70, Vav, and phospholipase C-gamma (PLC-gamma); and is thought to be important for interleukin-2 gene transcription in T cells. To define the role of 3BP2 in lymphocyte development and function, we generated 3BP2-deficient mice. T-cell development, proliferation, cytokine secretion, and signaling in response to T-cell receptor (TCR) ligation were all normal in 3BP2(-/-) mice. 3BP2(-/-) mice had increased accumulation of pre-B cells in the bone marrow and a block in the progression of transitional B cells in the spleen from the T1 to the T2 stage, but normal numbers of mature B cells. B-cell proliferation, cell cycle progression, PLC-gamma2 phosphorylation, calcium mobilization, NF-ATp dephosphorylation, and Erk and Jnk activation in response to B-cell receptor (BCR) ligation were all impaired. These results suggest that 3BP2 is important for BCR, but not for TCR signaling. PMID 16809760 [PubMed - indexed for MEDLINE] B-cell of Vav2(-/-) deficient mice are defective in the ability to switch immunoglobulin class. 1 Nat Immunol. 2001 Jun;2(6) 542-7. Comment in Nat Immunol. 2001 Jun;2(6) 482-4. Signal transduction through Vav-2 participates in humoral immune responses and B cell maturation. Doody GM, Bell SE, Vigorito E, Clayton E, McAdam S, Tooze R, Fernandez C, Lee IJ, Turner M. Laboratory of Lymphocyte Signaling and Development, Molecular Immunology Programme, The Babraham Institute, Babraham, Cambridge CB2 4AT, UK. B and T lymphocytes develop normally in mice lacking the guanine nucleotide exchange factor Vav-2. However, the immune responses to type II thymus-independent antigen as well as the primary response to thymus-dependent (TD) antigen are defective. Vav-2-deficient mice are also defective in their ability to switch immunoglobulin class, form germinal centers and generate secondary immune responses to TD antigens. Mice lacking both Vav-1 and Vav-2 contain reduced numbers of B lymphocytes and display a maturational block in the development of mature B cells. B cells from Vav-1(-/-)Vav-2(-/-) mice respond poorly to antigen receptor triggering, both in terms of proliferation and calcium release. These studies show the importance of Vav-2 in humoral immune responses and B cell maturation. PMID 11376342 [PubMed - indexed for MEDLINE] T-cell of Vav1(-/-) deficient mice exhibit impaired antigen receptor signaling. 1 Nature. 1995 Mar 30;374(6521) 474-7. Defective T-cell receptor signalling and positive selection of Vav-deficient CD4+ CD8+ thymocytes. Fischer KD, Zmuldzinas A, Gardner S, Barbacid M, Bernstein A, Guidos C. Program in Molecular Biology and Cancer, Samuel Lunenfeld Research Institute, Mount Sinai Hospital, Toronto, Ontario, Canada. During lymphocyte development, cellular proliferation and positive and negative selection events ensure the production of T and B lymphocytes bearing highly diverse, but self-tolerant, repertoires of antigen receptors. These processes are initiated when engagement of growth-factor receptors, or the T and B lymphocyte antigen receptors, induces tyrosine phosphorylation of specific SH2- and SH3-domain-containing cytoplasmic proteins, including Vav. Here we show that vav-/- embryonic stem cells generate only limited numbers of immature and mature T and B lymphocytes in the RAG-2 blastocyst complementation assay. Furthermore, Vav-deficient T lymphocytes showed severely impaired antigen receptor signalling. Finally, we demonstrate that Vav-dependent signalling pathways regulate maturation, but not CD4/CD8 lineage commitment, during T-cell-receptor-mediated positive selection of immature CD4+ CD8+ precursors into mature CD4+ CD8- or CD4- CD8+ T cells. PMID 7700360 [PubMed - indexed for MEDLINE] Vav1(-/-)Vav2(-/-) mice exhibit greatly reduced the mature B-cells. Vav-1-/-Vav-2-/- B cells were unresponsive to BCR-driven proliferation in vitro and to thymus-indepen-dent antigen in vivo. 1 Nat Immunol. 2001 Jun;2(6) 548-55. Comment in Nat Immunol. 2001 Jun;2(6) 482-4. Compensation between Vav-1 and Vav-2 in B cell development and antigen receptor signaling. Tedford K, Nitschke L, Girkontaite I, Charlesworth A, Chan G, Sakk V, Barbacid M, Fischer KD. Abteilung Physiologische Chemie, Universitat Ulm, Albert-Einstein-Allee 11, D-89069 Ulm, Germany. Vav-1 and Vav-2 are closely related Dbl-homology GTP exchange factors (GEFs) for Rho GTPases. Mutation of Vav-1 disrupts T cell development and T cell antigen receptor-induced activation, but has comparatively little effect on B cells. We found that combined deletion of both Vav-1 and Vav-2 in mice resulted in a marked reduction in mature B lymphocyte numbers. Vav-1(-/-)Vav-2(-/-) B cells were unresponsive to B cell antigen receptor (BCR)-driven proliferation in vitro and to thymus-independent antigen in vivo. BCR-stimulated intracellular calcium mobilization was greatly impaired in Vav-1(-/-)Vav-2(-/-) B cells. These findings establish a role for Vav-2 in BCR calcium signaling and reveal that the Vav family of GEFs is critical to B cell development and function. PMID 11376343 [PubMed - indexed for MEDLINE] Fyn-deficient mice exhibit a remarkably specific lymphoid defect thymocytes are refractile to stimulation through the TCR with mitogen or antigen. 1 Cell. 1992 Sep 4;70(5) 751-63. Defective T cell receptor signaling in mice lacking the thymic isoform of p59fyn. Appleby MW, Gross JA, Cooke MP, Levin SD, Qian X, Perlmutter RM. Howard Hughes Medical Institute, Department of Immunology, University of Washington, Seattle 98195. Considerable evidence supports the hypothesis that the nonreceptor protein tyrosine kinase p59fyn participates in signal transduction from the T cell receptor (TCR). To examine this hypothesis in detail, we have produced mice that lack the thymic isoform of p59fyn but retain expression of the brain isoform of the protein. fynTnull mice exhibit a remarkably specific lymphoid defect thymocytes are refractile to stimulation through the TCR with mitogen or antigen, while peripheral T cells, following what appears to be a normal maturation sequence, reacquire significant signaling capabilities. These data confirm that p59fynT plays a pivotal role in TCR signal transduction and demonstrate that additional developmentally regulated signaling components also contribute to TCR-induced lymphocyte activation. PMID 1516132 [PubMed - indexed for MEDLINE] Lck-deficient mice show a pronounced thymic atrophy, with a dramatic reduction in the double-positive (CD4+CD8+) thymocyte population. 1 Nature. 1992 May 14;357(6374) 161-4. Comment in Nature. 1993 Jan 21;361(6409) 213. Profound block in thymocyte development in mice lacking p56lck. Molina TJ, Kishihara K, Siderovski DP, van Ewijk W, Narendran A, Timms E, Wakeham A, Paige CJ, Hartmann KU, Veillette A, et al. Ontario Cancer Institute, University of Toronto, Canada. The protein Lck (p56lck) has a relative molecular mass of 56,000 and belongs to the Src family of tyrosine kinases. It is expressed exclusively in lymphoid cells, predominantly in thymocytes and peripheral T cells. Lck associates specifically with the cytoplasmic domains of both CD4 and CD8 T-cell surface glycoproteins and interacts with the beta-chain of the interleukin-2 receptor, which implicates Lck activity in signal transduction during thymocyte ontogeny and activation of mature T cells. Here we generate an lck null mutation by homologous recombination in embryonic stem cells to evaluate the role of p56lck in T-cell development and activation. Lck-deficient mice show a pronounced thymic atrophy, with a dramatic reduction in the double-positive (CD4+CD8+) thymocyte population. Mature, single-positive thymocytes are not detectable in these mice and there are only very few peripheral T cells. These results illustrate the crucial role of this T-cell-specific tyrosine kinase in the thymocyte development. PMID 1579166 [PubMed - indexed for MEDLINE] T cell from mice deficient in LCK is required for normal signal transduction through the TCR. 1 Cell. 1992 Aug 21;70(4) 585-93. Genetic evidence for the involvement of the lck tyrosine kinase in signal transduction through the T cell antigen receptor. Straus DB, Weiss A. Howard Hughes Medical Institute, Department of Medicine, University of California, San Francisco 94143. Signaling through the T cell antigen receptor (TCR) results both in rapid increases in tyrosine phosphorylation on a number of proteins and in the activation of the phosphatidylinositol pathway. It is not clear how stimulation of the TCR leads to these signaling events. Mutants of the Jurkat T cell line have been previously isolated that fail to show increases in calcium following receptor stimulation. Analysis of one of these mutants, JCaM1, which is defective in the induction of tyrosine phosphorylation, revealed a defect in the expression of functional lck tyrosine kinase. The lack of lck activity was caused in part by a splicing defect. Expression of the lck cDNA in JCaM1 restores the ability of the cell to respond to TCR stimulation. These results indicate that lck is required for normal signal transduction through the TCR. PMID 1505025 [PubMed - indexed for MEDLINE] T cells from mice deficient in SLAP-130/Fyb show markedly impaired proliferation. 1 Science. 2001 Sep 21;293(5538) 2263-5. Coupling of the TCR to integrin activation by Slap-130/Fyb. Peterson EJ, Woods ML, Dmowski SA, Derimanov G, Jordan MS, Wu JN, Myung PS, Liu QH, Pribila JT, Freedman BD, Shimizu Y, Koretzky GA. The Abramson Family Cancer Research Institute, Department of Medicine, School of Medicine, University of Pennsylvania, Philadelphia, PA, 19104, USA. SLAP-130/Fyb (SLP-76-associated phosphoprotein or Fyn-binding protein; also known as Fyb/Slap) is a hematopoietic-specific adapter, which associates with and modulates function of SH2-containing leukocyte phosphoprotein of 76 kilodaltons (SLP-76). T cells from mice lacking SLAP-130/Fyb show markedly impaired proliferation following CD3 engagement. In addition, the T cell receptor (TCR) in SLAP-130/Fyb mutant cells fails to enhance integrin-dependent adhesion. Although TCR-induced actin polymerization is normal, TCR-stimulated clustering of the integrin LFA-1 is defective in SLAP-130/Fyb-deficient cells. These data indicate that SLAP-130/Fyb is important for coupling TCR-mediated actin cytoskeletal rearrangement with activation of integrin function, and for T cells to respond fully to activating signals. PMID 11567141 [PubMed - indexed for MEDLINE] B cell of chicken deficient ITK reduce IP3 generation and phospholipase C gamma 2 tyrosine phosphorylation. 1 J Exp Med. 1996 Jul 1;184(1) 31-40. A role for Bruton s tyrosine kinase in B cell antigen receptor-mediated activation of phospholipase C-gamma 2. Takata M, Kurosaki T. Department of Oncology and Immunology, Wyeth-Ayerst Research, Pearl River, New York 10965, USA. Defects in the gene encoding Bruton s tyrosine kinase (Btk) result in a disease called X-linked agammaglobulinemia, in which there is a profound decrease of mature B cells due to a block in B cell development. Recent studies have shown that Btk is tyrosine phosphorylated and activated upon B cell antigen receptor (BCR) stimulation. To elucidate the functions of this kinase, we examined BCR signaling of DT40 B cells deficient in Btk. Tyrosine phosphorylation of phospholipase C (PLC)-gamma 2 upon receptor stimulation was significantly reduced in the mutant cells, leading to the loss of both BCR-coupled phosphatidylinositol hydrolysis and calcium mobilization. Pleckstrin homology and Src-homology 2 domains of Btk were required for PLC-gamma 2 activation. Since Syk is also required for the BCR-induced PLC-gamma 2 activation, our findings indicate that PLC-gamma 2 activation is regulated by Btk and Syk through their concerted actions. PMID 8691147 [PubMed - indexed for MEDLINE] T cell of mice deficient ITK reduce IP3 generation and phospholipase C gamma 1 tyrosine phosphorylation. 1 J Exp Med. 1998 May 18;187(10) 1721-7. T cell receptor-initiated calcium release is uncoupled from capacitative calcium entry in Itk-deficient T cells. Liu KQ, Bunnell SC, Gurniak CB, Berg LJ. Program of Immunology, Division of Medical Sciences, Harvard University, Boston, Massachusetts 02115, USA. Itk, a Tec family tyrosine kinase, plays an important but as yet undefined role in T cell receptor (TCR) signaling. Here we show that T cells from Itk-deficient mice have a TCR-proximal signaling defect, resulting in defective interleukin 2 secretion. Upon TCR stimulation, Itk-/- T cells release normal amounts of calcium from intracellular stores, but fail to open plasma membrane calcium channels. Since thapsigargin-induced store depletion triggers normal calcium entry in Itk-/- T cells, an impaired biochemical link between store depletion and channel opening is unlikely to be responsible for this defect. Biochemical studies indicate that TCR-induced inositol 1,4,5 tris-phosphate (IP3) generation and phospholipase C gamma1 tyrosine phosphorylation are substantially reduced in Itk-/- T cells. In contrast, TCR-zeta and ZAP-70 are phosphorylated normally, suggesting that Itk functions downstream of, or in parallel to, ZAP-70 to facilitate TCR-induced IP3 production. These findings support a model in which quantitative differences in cytosolic IP3 trigger distinct responses, and in which only high concentrations of IP3 trigger the influx of extracellular calcium. PMID 9584150 [PubMed - indexed for MEDLINE] T cell of mice deficient ITK have failure of Th2 development. 1 Immunity. 1999 Oct;11(4) 399-409. Impaired NFATc translocation and failure of Th2 development in Itk-deficient CD4+ T cells. Fowell DJ, Shinkai K, Liao XC, Beebe AM, Coffman RL, Littman DR, Locksley RM. Department of Medicine, University of California San Francisco 94143, USA. Naive Itk-deficient CD4+ T cells were unable to establish stable IL-4 production, even when primed in Th2-inducing conditions. In contrast, IFNgamma production was little affected. Failure to express IL-4 occurred even among cells that had gone through multiple cell divisions and was associated with a delay in the kinetics and magnitude of NFATc nuclear localization. IL-4 production was restored genetically by retroviral reconstitution of Itk or biochemically by augmenting the calcium flux with ionomycin. In vivo, Itk-deficient mice were unable to establish functional Th2 cells. Development of protective Th1 cells was unimpeded. These data define a nonredundant role for Itk in modulating signals from the TCR/CD28 pathways that are specific for the establishment of stable IL-4 but not IFNgamma expression. PMID 10549622 [PubMed - indexed for MEDLINE] Mice deficient in ITK have reduced proliferative responses to MHC stimulation and to anti-TCR cross-linking 1 Immunity. 1995 Dec;3(6) 757-69. Altered T cell receptor signaling and disrupted T cell development in mice lacking Itk. Liao XC, Littman DR. Department of Microbiology and Immunology, University of California, San Francisco 94143-0414, USA. Itk is a T cell protein tyrosine kinase (PTK) that, along with Btk and Tec, belongs to a family of cytoplasmic PTKs with N-terminal pleckstrin homology domains. Btk plays a critical role in B lymphocyte development. To determine whether Itk has an analogous role in T lymphocytes, we used gene targeting to prepare mice lacking expression of Itk. Such animals had decreased numbers of mature thymocytes, an effect most clearly observed in mice expressing T cell receptor (TCR) transgenes. Mature T cells from Itk-deficient mice had reduced proliferative responses to allogeneic MHC stimulation and to anti-TCR cross-linking, but responded normally to stimulation with phorbol ester plus ionomycin or with IL-2. These results provide genetic evidence that Itk is involved in T cell development and also suggest that Itk has an important role in proximal events in TCR-mediated signaling pathways. PMID 8777721 [PubMed - indexed for MEDLINE] Mutations in Btk cause X-linked immunodeficiency. 1 Semin Immunol. 1998 Aug;10(4) 309-16. Btk function in B cell development and response. Satterthwaite AB, Li Z, Witte ON. Department of Microbiology and Molecular Genetics, University of California, Los Angeles 90095-1662, USA. Mutations in Bruton s tyrosine kinase (Btk) result in the B cell immunodeficiencies XLA in humans and Xid in mice. Both the maintenance of peripheral B cell numbers and their response to B cell antigen receptor (BCR) crosslinking depend on Btk. Btk integrates signals from multiple cell surface receptors, including BCR and G-protein coupled receptors. These Btk dependent signals control B cell proliferation and survival by mediating Ca2+ flux, activating JNK and p38 and inducing cell cycle regulatory genes. Publication Types Review PMID 9695187 [PubMed - indexed for MEDLINE] Gads(GRAP2) has a role in thymocyte proliferaction for maturation of T-cells. 1 Science. 2001 Mar 9;291(5510) 1987-91. Requirement for the SLP-76 adaptor GADS in T cell development. Yoder J, Pham C, Iizuka YM, Kanagawa O, Liu SK, McGlade J, Cheng AM. Medical Scientist Training Program, Washington University School of Medicine, St. Louis, MO 63110, USA. GADS is an adaptor protein implicated in CD3 signaling because of its ability to link SLP-76 to LAT. A GADS-deficient mouse was generated by gene targeting, and the function of GADS in T cell development and activation was examined. GADS- CD4-CD8- thymocytes exhibited a severe block in proliferation but still differentiated into mature T cells. GADS- thymocytes failed to respond to CD3 cross-linking in vivo and were impaired in positive and negative selection. Immunoprecipitation experiments revealed that the association between SLP-76 and LAT was uncoupled in GADS- thymocytes. These observations indicate that GADS is a critical adaptor for CD3 signaling. PMID 11239162 [PubMed - indexed for MEDLINE] Gads(GRAP2) has a role for homeostatic proliferaction in B cells. 1 Eur J Immunol. 2005 Apr;35(4) 1184-92. Expression and function of the adaptor protein Gads in murine B cells. Yankee TM, Draves KE, Clark EA. Department of Immunology, University of Washington, Seattle, USA. tyankee@kumc.edu Nearly all hematopoietic receptors are dependent on adaptor proteins for the activation of downstream signaling pathways. The Gads adaptor protein is expressed in many hematopoietic tissues, including bone marrow, lymph node, and spleen. Using intracellular staining, we detected Gads protein in a number cells, including B cells, T cells, NK cells, monocytes, and plasmacytoid DC, but not in macrophages, neutrophils, or monocyte-derived DC. In the B cell compartment, Gads was first expressed after immature B cells leave the bone marrow and was down-regulated after B cell antigen receptor (BCR) ligation. Female Gads(-/-) mice had increased numbers of splenic B cells, as compared to female Gads(+/+) mice, suggesting a role for Gads in B cell homeostasis. Although B cell production and turnover of splenic B cell subsets appeared normal in Gads(-/-) mice, homeostatic proliferation was significantly impaired in Gads(-/-) B cells. Whereas BCR ligation can induce apoptosis in wild-type transitional stage 1 (T1) B cells, Gads(-/-) T1 B cells were resistant to BCR-induced apoptosis. Gads(-/-) B cells also showed increased BCR-mediated calcium mobilization. We conclude that Gads may have a negative regulatory role in signaling through survival pathways, and is necessary for normal homeostatic proliferation in B cells. PMID 15761845 [PubMed - indexed for MEDLINE] Grap negatively regulates T-cell proliferation. 1 Mol Cell Biol. 2002 May;22(10) 3230-6. Grap negatively regulates T-cell receptor-elicited lymphocyte proliferation and interleukin-2 induction. Shen R, Ouyang YB, Qu CK, Alonso A, Sperzel L, Mustelin T, Kaplan MH, Feng GS. Program in Signal Transduction Research, The Burnham Institute, La Jolla, California 92037, USA. Grb-2-related adaptor protein (Grap) is a Grb2-like SH3-SH2-SH3 adaptor protein with expression restricted to lymphoid tissues. Grap(-/-) lymphocytes isolated from targeted Grap-deficient mice exhibited enhanced proliferation, interleukin-2 production, and c-fos induction in response to mitogenic T-cell receptor (TCR) stimulation, compared to wild-type cells. Ectopic expression of Grap led to a suppression of Elk-1-directed transcription induced by the Ras/Erk pathway, without having effects on gene expression mediated by Jnk and p38 mitogen-activated protein kinases. Together, these data suggest that Grap, unlike Grb2, acts as a negative regulator of TCR-stimulated intracellular signaling by downregulating signal relay through the Ras/Erk pathway. PMID 11971956 [PubMed - indexed for MEDLINE] Gab2 is a substrate of ZAP-70 and functions as a switch molecule toward inhibition of TCR signal transuduction. 1 J Biol Chem. 2001 Nov 30;276(48) 45175-83. Epub 2001 Sep 25. Docking protein Gab2 is phosphorylated by ZAP-70 and negatively regulates T cell receptor signaling by recruitment of inhibitory molecules. Yamasaki S, Nishida K, Hibi M, Sakuma M, Shiina R, Takeuchi A, Ohnishi H, Hirano T, Saito T. Molecular Genetics, Chiba University Graduate School of Medicine, Chiba 260-8670, Japan. To maintain various T cell responses and immune equilibrium, activation signals triggered by T cell antigen receptor (TCR) must be regulated by inhibitory signals. Gab2, an adaptor protein of the insulin receptor substrate-1 family, has been shown to be involved in the downstream signaling from cytokine receptors. We investigated the functional role of Gab2 in TCR-mediated signal transduction. Gab2 was phosphorylated by ZAP-70 and co-precipitated with phosphoproteins, such as ZAP-70, LAT, and CD3zeta, upon TCR stimulation. Overexpression of Gab2 in Jurkat cells or antigen-specific T cell hybridomas resulted in the inhibition of NF-AT activation, interleukin-2 production, and tyrosine phosphorylation. The structure-function relationship of Gab2 was analyzed by mutants of Gab2. The Gab2 mutants lacking SHP-2-binding sites mostly abrogated the inhibitory activity of Gab2, but its inhibitory function was restored by fusing to active SHP-2 as a chimeric protein. A mutant with defective phosphatidylinositol 3-kinase binding capacity also impaired the inhibitory activity, and the pleckstrin homology domain-deletion mutant revealed a crucial function of the pleckstrin homology domain for localization to the plasma membrane. These results suggest that Gab2 is a substrate of ZAP-70 and functions as a switch molecule toward inhibition of TCR signal transduction by mediating the recruitment of inhibitory molecules to the TCR signaling complex. PMID 11572860 [PubMed - indexed for MEDLINE] B cell signaling causes tyrosine phosphorylation of Gab1, and in turn SHP2 bind to Gab1 Gab1 phosophorylation potentiate the phosphorylation of Akt, PI3K-dependent response. 1 J Biol Chem. 2001 Apr 13;276(15) 12257-65. Epub 2001 Jan 22. The Gab1 docking protein links the b cell antigen receptor to the phosphatidylinositol 3-kinase/Akt signaling pathway and to the SHP2 tyrosine phosphatase. Ingham RJ, Santos L, Dang-Lawson M, Holgado-Madruga M, Dudek P, Maroun CR, Wong AJ, Matsuuchi L, Gold MR. Departments of Microbiology and Immunology and Zoology, University of British Columbia, Vancouver, British Columbia V6T 1Z3, Canada. B cell antigen receptor (BCR) signaling causes tyrosine phosphorylation of the Gab1 docking protein. This allows phosphatidylinositol 3-kinase (PI3K) and the SHP2 tyrosine phosphatase to bind to Gab1. In this report, we tested the hypothesis that Gab1 acts as an amplifier of PI3K- and SHP2-dependent signaling in B lymphocytes. By overexpressing Gab1 in the WEHI-231 B cell line, we found that Gab1 can potentiate BCR-induced phosphorylation of Akt, a PI3K-dependent response. Gab1 expression also increased BCR-induced tyrosine phosphorylation of SHP2 as well as the binding of Grb2 to SHP2. We show that the pleckstrin homology (PH) domain of Gab1 is required for BCR-induced phosphorylation of Gab1 and for Gab1 participation in BCR signaling. Moreover, using confocal microscopy, we show that BCR ligation can induce the translocation of Gab1 from the cytosol to the plasma membrane and that this requires the Gab1 PH domain as well as PI3K activity. These findings are consistent with a model in which the binding of the Gab1 PH domain to PI3K-derived lipids brings Gab1 to the plasma membrane, where it can be tyrosine-phosphorylated and then act as an amplifier of BCR signaling. PMID 11278704 [PubMed - indexed for MEDLINE] RasGRP1 mediates Ras activation following TCR stimulatioin. RasGRP1 and RasGRP3 induces RAS activation in B-cell to response to T-cell stimulation. 1 Immunol Lett. 2006 May 15;105(1) 77-82. Epub 2006 Feb 20. The role of RasGRPs in regulation of lymphocyte proliferation. Coughlin JJ, Stang SL, Dower NA, Stone JC. Department of Biochemistry, University of Alberta, Edmonton, Alta., Canada T6G 2H7. RasGRP1 links TCR signaling to Ras in T cells, while both RasGRP1 and RasGRP3 link BCR signaling to Ras in B cells. T cells deficient in RasGRP1 have defective proliferative responses as do B cells deficient in both RasGRP1 and RasGRP3, confirming the importance of Ras activation in lymphocyte proliferation. While aged Rasgrp1-/- mice develop late-onset autoimmunity characterized by splenomegaly and the presence of anti-nuclear antibodies (ANA), the additional loss of RasGRP3 expression inhibits this phenotype. We show here that the autoimmunity in Rasgrp1-/- mice is T cell dependent. Compared to wildtype, Rasgrp1-/- T cells induce greater in vitro B cell proliferation that is due, at least in part, to increased production of interleukin-4 (IL-4). Rasgrp1 Rasgrp3 double mutant B cells are less responsive to this T cell stimulation. The reduced double mutant B cell proliferative response was paralleled by decreased induction of cyclin D2 upon stimulation with IL-4 and anti-IgM. Taken together these results suggest that double mutant mice fail to generate autoimmunity due to their decreased B cell cyclin D2 accumulation, and thus proliferation, in response to the elevated levels of IL-4 produced by mutant T cells. PMID 16530850 [PubMed - indexed for MEDLINE] Grb2-hSos1-PLCgamma1-p36/p38-ZAP70 complexes localize in the vicinity of TCR-zeta 1 J Biol Chem. 1995 Aug 4;270(31) 18428-36. Ligation of the T-cell antigen receptor (TCR) induces association of hSos1, ZAP-70, phospholipase C-gamma 1, and other phosphoproteins with Grb2 and the zeta-chain of the TCR. Nel AE, Gupta S, Lee L, Ledbetter JA, Kanner SB. Department of Medicine, UCLA School of Medicine 90024, USA. Signaling by the T-cell antigen receptor (TCR) involves both phospholipase C (PLC)-gamma 1 and p21ras activation. While failing to induce Shc/Grb2 association, ligation of the TCR/CD3 receptor in Jurkat T-cells induced hSos1-Grb2 complexes. In addition to hSos1, Grb2 participates in the formation of a tyrosine phosphoprotein complex that includes 145-, 95-, 70-, 54-, and 36-38-kDa proteins. p145 was identified as PLC-gamma 1 and p70 as the protein tyrosine kinase, ZAP-70. Although of the same molecular weight, p95 was not recognized by an anti-serum to p95 Vav. The SH2 domains of Grb2 and PLC-gamma 1 were required for the formation of this protein complex. In anti-CD3-treated cells, Grb2 redistributed from the cytosol to a particulate cell compartment along with p36/p38, ZAP-70, and PLC-gamma 1. Part of the Grb2 complex associated with the particulate compartment could be extracted with Nonidet P-40, while the rest was Nonidet P-40 insoluble. In both the detergent-soluble and -insoluble fractions, Grb2 coimmunoprecipitated with the zeta-chain of the TCR. Taken together, these results indicate that anti-CD3 induces Grb2-hSos1-PLC-gamma 1-p36/p38-ZAP70 complexes, which localize in the vicinity of TCR-zeta. PMID 7629168 [PubMed - indexed for MEDLINE] Gads(Grap2) plays an important role in T-cell signaling via its association with SLP-76 and LAT. 1 Curr Biol. 1999 Jan 28;9(2) 67-75. The hematopoietic-specific adaptor protein gads functions in T-cell signaling via interactions with the SLP-76 and LAT adaptors. Liu SK, Fang N, Koretzky GA, McGlade CJ. Department of Medical Biophysics, University of Toronto, The Arthur and Sonia Labatt Brain Tumour Research Centre, Hospital for Sick Children, Research Institute, 555 University Ave, Toronto, Ontario M5G 1X8, Canada. BACKGROUND The adaptor protein Gads is a Grb2-related protein originally identified on the basis of its interaction with the tyrosine-phosphorylated form of the docking protein Shc. Gads protein expression is restricted to hematopoietic tissues and cell lines. Gads contains a Src homology 2 (SH2) domain, which has previously been shown to have a similar binding specificity to that of Grb2. Gads also possesses two SH3 domains, but these have a distinct binding specificity to those of Grb2, as Gads does not bind to known Grb2 SH3 domain targets. Here, we investigated whether Gads is involved in T-cell signaling. RESULTS We found that Gads is highly expressed in T cells and that the SLP-76 adaptor protein is a major Gads-associated protein in vivo. The constitutive interaction between Gads and SLP-76 was mediated by the carboxy-terminal SH3 domain of Gads and a 20 amino-acid proline-rich region in SLP-76. Gads also coimmunoprecipitated the tyrosine-phosphorylated form of the linker for activated T cells (LAT) adaptor protein following cross-linking of the T-cell receptor; this interaction was mediated by the Gads SH2 domain. Overexpression of Gads and SLP-76 resulted in a synergistic augmentation of T-cell signaling, as measured by activation of nuclear factor of activated T cells (NFAT), and this cooperation required a functional Gads SH2 domain. CONCLUSIONS These results demonstrate that Gads plays an important role in T-cell signaling via its association with SLP-76 and LAT. Gads may promote cross-talk between the LAT and SLP-76 signaling complexes, thereby coupling membrane-proximal events to downstream signaling pathways. PMID 10021361 [PubMed - indexed for MEDLINE] Lck is required for normal signal transduction through the TCR. 1 Cell. 1992 Aug 21;70(4) 585-93. Genetic evidence for the involvement of the lck tyrosine kinase in signal transduction through the T cell antigen receptor. Straus DB, Weiss A. Howard Hughes Medical Institute, Department of Medicine, University of California, San Francisco 94143. Signaling through the T cell antigen receptor (TCR) results both in rapid increases in tyrosine phosphorylation on a number of proteins and in the activation of the phosphatidylinositol pathway. It is not clear how stimulation of the TCR leads to these signaling events. Mutants of the Jurkat T cell line have been previously isolated that fail to show increases in calcium following receptor stimulation. Analysis of one of these mutants, JCaM1, which is defective in the induction of tyrosine phosphorylation, revealed a defect in the expression of functional lck tyrosine kinase. The lack of lck activity was caused in part by a splicing defect. Expression of the lck cDNA in JCaM1 restores the ability of the cell to respond to TCR stimulation. These results indicate that lck is required for normal signal transduction through the TCR. PMID 1505025 [PubMed - indexed for MEDLINE] ZAP-70 plays crucial roles in T-cell activation and development. Syk triggers cellular activation in T-cell. 1 Mol Cell Biol. 1998 Mar;18(3) 1388-99. Genetic evidence for differential coupling of Syk family kinases to the T-cell receptor reconstitution studies in a ZAP-70-deficient Jurkat T-cell line. Williams BL, Schreiber KL, Zhang W, Wange RL, Samelson LE, Leibson PJ, Abraham RT. Department of Immunology, Mayo Clinic, Rochester, Minnesota 55905, USA. T-cell antigen receptor (TCR) engagement activates multiple protein tyrosine kinases (PTKs), including the Src family member, Lck, and the Syk-related PTK, ZAP-70. Studies in ZAP-70-deficient humans have demonstrated that ZAP-70 plays crucial roles in T-cell activation and development. However, progress toward a detailed understanding of the regulation and function of ZAP-70 during TCR signaling has been hampered by the lack of a suitable T-cell model for biochemical and genetic analyses. In this report, we describe the isolation and phenotypic characterization of a Syk- and ZAP-70-negative somatic mutant derived from the Jurkat T-cell line. The P116 cell line displays severe defects in TCR-induced signaling functions, including protein tyrosine phosphorylation, intracellular Ca2+ mobilization, and interleukin-2 promoter-driven transcription. These signaling defects were fully reversed by reintroduction of catalytically active versions of either Syk or ZAP-70 into the P116 cells. However, in contrast to ZAP-70 expression, Syk expression triggered a significant degree of cellular activation in the absence of TCR ligation. Transfection experiments with ZAP-70-Syk chimeric proteins indicated that both the amino-terminal regulatory regions and the carboxy-terminal catalytic domains of Syk and ZAP-70 contribute to the distinctive functional properties of these PTKs. These studies underscore the crucial role of ZAP-70 in TCR signaling and offer a powerful genetic model for further analyses of ZAP-70 regulation and function in T cells. PMID 9488454 [PubMed - indexed for MEDLINE]
https://w.atwiki.jp/warband/pages/342.html
qstr_You_have_equipped_an_item_restricted_for|You have equipped an item restricted for this race. It will be returned to your inventory once you enter the world map, or destroyed if you lack inventory space. qstr_Restricted_Item|Restricted Item qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_v{s1}_|v{s1} qstr_Next_Page|Next Page qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_to_select_a_new_mars|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_support?|Who do you wish to support? qstr_{s1}_gives_his_support_to_{s2}.|{s1} gives his support to {s2}. qstr_Number_of_Supporters _{reg0}|Number of Supporters {reg0} qstr_{s2}_has_heard_his_vassals__counsel._He_|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocked_down _{reg1}|Number of men knocked down {reg1} qstr_Number_of_men_left _{reg1}|Number of men left {reg1} qstr_Opponents_Beaten _{reg1}|Opponents Beaten {reg1} qstr_Opponents_Remaining _{reg1}|Opponents Remaining {reg1} qstr_Remain_in_retirement.|Remain in retirement. qstr_Go_back_to_the_adventuring.|Go back to the adventuring. qstr_You_have_retired_at_level_{reg4}_after_{|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by_you _{reg0}|Settlements owned by you {reg0} qstr_Friendly_Settlements _{reg0}|Friendly Settlements {reg0} qstr_Hostile_Settlements _{reg0}|Hostile Settlements {reg0} qstr_Friendly_Lords _{reg0}|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{reg0}|Quests Completed {reg0} qstr_Companions_Found _{reg0}|Companions Found {reg0} qstr_Companions_Lost/Departed _{reg0}|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_aurums|Wealth {reg0} aurums qstr_Inventory _{reg0}_aurums|Inventory {reg0} aurums qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_unknown_yet|unknown yet qstr_tomorrow|tomorrow qstr_Next_Payday _{s22}|Next Payday {s22} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_None|None qstr_Wages_for_{s0}__you_pay_{reg7}_aurums_ |Wages for {s0} (you pay {reg7} aurums) qstr_Staff |Staff qstr_Collection_date_should_encourage_acccura|Collection date should encourage acccurate counting qstr_Collection_date_causes_large_inaccuracie|Collection date causes large inaccuracies when counting qstr_Collection_date_causes_moderate_inaccura|Collection date causes moderate inaccuracies when counting qstr_Collection_date_causes_some_inaccuracies|Collection date causes some inaccuracies when counting qstr_Collection_date_has_given_your_people_ti|Collection date has given your people time to pay their taxes qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Done|Done qstr_Name _{s1}^Level _{reg1}|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg1}/{reg2}|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_settings |Weapon upgrade settings qstr_Apply_to_everyone|Apply to everyone qstr_Upgrade_armor_|Upgrade armor qstr_Upgrade_horse_|Upgrade horse qstr_Select_your_domestic_policy|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Mercantilism |Mercantilism qstr_High_centralization_reduces_tax_ineffici|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere with the relations between the ruler and the vassals. qstr_High_aristocracy_will_improve_the_relati|High aristocracy will improve the relations between the ruler and the vassals. The vassals will be able to raise bigger armies, but it will decrease trade. qstr_High_serfdom_reduces_tax_inefficiency_fo|High serfdom reduces tax inefficiency for the ruler and vassals. Vassals can maintain a bigger army but troops will lose morale quicker. qstr_Mercantilistic_policies_maximize_exports|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of the industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_terms|Dictate the peace terms qstr_Select_the_castle_and_the_amount_of_mone|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_aurums|1000 aurums qstr__Faction_Relations_Report_| Faction Relations Report qstr__Return_to_menu_| Return to menu qstr_Your_kingdom|Your kingdom qstr_Player^Relation|Player^Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defense|Defense qstr_Trade|Trade qstr_{reg59?{reg59}_days }|{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg58}_U__ }Centers|{reg61} {reg58?({reg58} U) }Centers qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg59}_P__ }Lords|{reg60} {reg59?({reg59} P) }Lords qstr_How_will_your_male_vassals_be_known?|How will your male vassals be known? qstr_How_will_your_female_vassals_be_known?|How will your female vassals be known? qstr_Use_the_Titles_Entered_Above.|Use the Titles Entered Above. qstr_Use_Default_Titles__Lord/Lady_.|Use Default Titles (Lord/Lady). qstr_Sell_items_automatically_when_leaving |Sell items automatically when leaving qstr_Price_limit_for_auto_sell |Price limit for auto-sell qstr_Item_types_for_auto_sell |Item types for auto-sell qstr_Select_all|Select all qstr_Select_invert|Select invert qstr_Buy_food_automatically_when_leaving |Buy food automatically when leaving qstr_*|* qstr__Courtships_in_progress_| Courtships in progress qstr__Known_Lords_by_Relation_| Known Lords by Relation qstr__Character_ _Companions_| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_Tolrania|Tolrania qstr_Reich_Des_Drachen|Reich Des Drachen qstr_Drahara|Drahara qstr_Maccavia|Maccavia qstr_Elintor|Elintor qstr_Hakkon_Empire|Hakkon Empire qstr_Realm_Of_The_Falcon|Realm Of The Falcon qstr_The_Valahir_Clan|The Valahir Clan qstr_Kaikoth_Confederation|Kaikoth Confederation qstr_Geldar|Geldar qstr_Cretas_ _Illica_Alliance|Cretas Illica Alliance qstr_Kuu_lan_Horde|Kuu-lan Horde qstr_Bakhal_Giants|Bakhal Giants qstr_Sut_Giants|Sut Giants qstr_Aroulo_Ojibwakan|Aroulo Ojibwakan qstr_Zann_Dynasty|Zann Dynasty qstr_All_Factions|All Factions qstr_What_will_your_party_be_known_as?|What will your party be known as? qstr_By_the_name_entered_above.|By the name entered above. qstr_Simply_by_my_name _{s5}.|Simply by my name {s5}. qstr_Weapons|Weapons qstr_Armors|Armors qstr_Others|Others qstr_This_area_of_{s1}_can_best_be_described_|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the aurums required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_in_{s1}._There_are_cu|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} aurums. The interest rate is 20% and the contract period amounts to 2 weeks. If you don't manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} aurums, while it sells for {reg10} aurums. Building a new one requires {reg11} aurums. The rent paid to landowners currently accumulates to {reg13} aurums per acre every week and has to be collected in the town. Land won't be rented if a town is already well supplied. qstr_Choose_how_many_acres_you_wish_to_buy_ |Choose how many acres you wish to buy qstr_0|0 qstr_Buy_Land|Buy Land qstr_Choose_how_much_money_you_wish_to_borrow|Choose how much money you wish to borrow qstr_Borrow|Borrow qstr_Choose_how_many_acres_you_wish_to_sell_ |Choose how many acres you wish to sell qstr_Sell_Land|Sell Land qstr_Pay_off_your_debt_ |Pay off your debt qstr_Make_Payment|Make Payment qstr_{reg5}|{reg5} qstr_You_cant_buy_0_acres_of_land.|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_aurums.|You cant borrow 0 aurums. qstr_{reg7}|{reg7} qstr_You_cant_sell_0_acres_of_land.|You cant sell 0 acres of land. qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_aurums.|You cant pay back 0 aurums. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Expected_Biweekly|Expected Biweekly qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Reset_Inventory|Reset Inventory qstr_This_is_the_gambling_screen._Hold_down_c|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it. qstr_Money _{s1}|Money {s1} qstr_You_don_t_have_enough_money.|You don't have enough money. qstr_He_don_t_have_enough_money.|He don't have enough money. qstr_Merchant_Ledger|Merchant Ledger qstr_____Assessed_Profit_by_Subtitle_Here| Assessed Profit by Subtitle Here qstr_{s0}_products_from_{s1} |{s0}, products from {s1} qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_aur|^{s1} sold in {s2} would earn {reg0} aurums.{s3} qstr___Assessed_Profit_by_Log_Entry_Date| Assessed Profit by Log Entry Date qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_auru|^{s1} sold in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Production_in_{s1}|Production in {s1} qstr_Assessed_Profit_by_Town_of_Production|Assessed Profit by Town of Production qstr_^{s1}_purchased_in_{s2}_would_earn_{reg0|^{s1} purchased in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Demand_in_{s1}|Demand in {s1} qstr_Assessed_Profit_by_Town_of_Demand|Assessed Profit by Town of Demand qstr_^Buy_in _{s1}___sell_in _{s2}_for_{reg0}|^Buy in {s1} - sell in {s2} for {reg0} aurums profit (as of {s0}).{s3} qstr_Supply_and_Demand_of_{s1}|Supply and Demand of {s1} qstr_____Assessed_Profit_by_Trade_Good| Assessed Profit by Trade Good qstr_Trim_ledger_entries_older_than _________|Trim ledger entries older than days qstr_Remove_entries.|Remove entries. qstr_Trim_ledger_entries_covering_the_followi|Trim ledger entries covering the following trade good qstr_Use_slider_to_choose_item|Use slider to choose item qstr_Trim_ledger_entries_for_goods_tied_to_th|Trim ledger entries for goods tied to this town qstr_Use_slider_to_choose_town|Use slider to choose town qstr_Remove_entries__Production_.|Remove entries (Production). qstr_Remove_entries__Demand_.|Remove entries (Demand). qstr_Trim_ledger_entries_with_less_than _____|Trim ledger entries with less than aurums profit qstr_Ask_about_the_potential_profit_of_the_fo|Ask about the potential profit of the following items^ every time you assess prices in a marketplace qstr____________Log_Entry_Options| Log Entry Options qstr_Add_Note|Add Note qstr_Clear_Notes|Clear Notes qstr_Use_a_/\__caret__for_a_line_break.|Use a /\ (caret) for a line break. qstr_Chronological_Log|Chronological Log qstr_Production_Towns|Production Towns qstr_Purchasing_Towns|Purchasing Towns qstr_Trade_Goods|Trade Goods qstr_Manage_Ledger|Manage Ledger qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_removed_from_ledger.|{reg0} entries removed from ledger. qstr_Faction_color_of_{s0} |Faction color of {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|Default qstr_Randomize|Randomize qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_onto_the_black_block|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_Keys_Configuration|Keys Configuration qstr_Press_Esc_to^^Disable_a_key|Press Esc to^^Disable a key qstr_OK|OK qstr_Reset|Reset qstr_Disable_all|Disable all qstr_Press_a_key|Press a key qstr_What_will_your_settlement_be_known_as?|What will your settlement be known as? qstr_Settlement|Settlement qstr_Simply_by_the_name_of_{s5}.|Simply by the name of {s5}. qstr_Developer_Menu|Developer Menu qstr_Get_soldiers__50_|Get soldiers (50) qstr_Give_soldiers|Give soldiers qstr_Cosplay_as...|Cosplay as... qstr_Companions_as_Player|Companions as Player qstr_Companions_Cosplay|Companions Cosplay qstr_Get_MaFSs|Get MaFSs qstr_Get_MiFSs|Get MiFSs qstr_Get_Reinforcements|Get Reinforcements qstr_Get_All_Enterprises|Get All Enterprises qstr_Get_Clothing|Get Clothing qstr_Get_Light_Armor|Get Light Armor qstr_Get_Medium_Armor|Get Medium Armor qstr_Get_Medium+_Armor|Get Medium+ Armor qstr_Get_Heavy_Armor|Get Heavy Armor qstr_Get_Very_Heavy_Armor|Get Very Heavy Armor qstr_Get_Footwear|Get Footwear qstr_Get_Gloves+New_Items|Get Gloves+New Items qstr_Get_Light_HG|Get Light HG qstr_Get_Medium_HG|Get Medium HG qstr_Get_Heavy_HG|Get Heavy HG qstr_Get_Very_Heavy_HG|Get Very Heavy HG qstr_Get_Very_Heavy_HG_2|Get Very Heavy HG 2 qstr_Get_Dwarven_Armor|Get Dwarven Armor qstr_Get_DwHe_+_TTL_Arm.|Get DwHe + TTL Arm. qstr_Get_Giant_Armor|Get Giant Armor qstr_Get_Goods|Get Goods qstr_Get_Shields_1|Get Shields 1 qstr_Get_Shields_2|Get Shields 2 qstr_Get_Bows+Arrows|Get Bows+Arrows qstr_Get_Xb+B_ThrWs_Knives_RSs|Get Xb+B, ThrWs, Knives, RSs qstr_Get_1H_Swords|Get 1H Swords qstr_Get_1H_Swords_2|Get 1H Swords 2 qstr_Get_1H_Axes|Get 1H Axes qstr_Get_1H_Maces_+_GWs|Get 1H Maces + GWs qstr_Get_Bastard_Weapons|Get Bastard Weapons qstr_Get_2H_Swords|Get 2H Swords qstr_Get_2H_Axes+Maces|Get 2H Axes+Maces qstr_Get_Lances+Pikes|Get Lances+Pikes qstr_Get_Other_Polearms|Get Other Polearms qstr_Get_Mounts_1|Get Mounts 1 qstr_Get_Mounts_2|Get Mounts 2 qstr_Get_Mounts_3|Get Mounts 3 qstr_Get_Locked_Items|Get Locked Items qstr_Get_Locked_Items_2|Get Locked Items 2 qstr_Get_M/U_Civ._Cl.|Get M/U Civ. Cl. qstr_Get_Other_Civ._Cl.|Get Other Civ. Cl. qstr_Give_Sold._As_Pris.|Give Sold. As Pris. qstr_Get_Companions_+_GF_Lords|Get Companions + GF Lords qstr_Get_Lords_etc.|Get Lords etc. qstr_Get_Civilians|Get Civilians qstr_Get_etc.|Get etc. qstr_Return|Return qstr_General_Goods_Merchant|General Goods Merchant qstr_Horse_Merchant|Horse Merchant qstr_Armourer|Armourer qstr_Weaponsmith|Weaponsmith qstr_Head_Armor _{reg58}|Head Armor {reg58} qstr_Body_Armor _{reg59}|Body Armor {reg59} qstr_Leg_Armor _{reg60}|Leg Armor {reg60} qstr_Weight _{reg61}|Weight {reg61} qstr_Outfit|Outfit qstr_Arms|Arms qstr_{s1}_s_money _{reg58}_aurums|{s1}'s money {reg58} aurums qstr_Your_money _{reg59}_aurums|Your money {reg59} aurums qstr_Deal!|Deal! qstr_Sell_Before|Sell Before qstr_Sell_After|Sell After qstr_You_don_t_have_enough_money!|You don't have enough money! qstr_The_merchant_doesn_t_have_enough_money!|The merchant doesn't have enough money! qstr_The_merchant_s_inventory_is_full!|The merchant's inventory is full! qstr_Your_inventory_is_full!|Your inventory is full! qstr_You_have_to_select_an_item_that_will_be_|You have to select an item that will be the beginning/end of your selling queue! qstr_You_have_to_select_only_1_item_that_will|You have to select only 1 item that will be the beginning/end of your selling queue! qstr_{s2}_was_sold_to_{s1}_for_{reg0}|{s2} was sold to {s1} for {reg0} qstr_A_total_of_{reg0}_items_were_sold_for_a_|A total of {reg0} items were sold for a total price of {reg1}. qstr_What_will_this_place_be_known_as?|What will this place be known as? qstr_Simply_by _{s5}.|Simply by {s5}. qstr_F4___Complex_formations|F4 - Complex formations qstr_F7___Memorize_div._placement|F7 - Memorize div. placement qstr_F8___Default_division_placement|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_General_Options|General Options qstr_Sort_Parties |Sort Parties qstr_Sort_Player_Fiefs |Sort Player Fiefs qstr_Sort_AI_Prisoners |Sort AI Prisoners qstr_Sort_Player_Prisoners |Sort Player Prisoners qstr_Use_Old_Random_Scenes|Use Old Random Scenes qstr_Companion_Options|Companion Options qstr_Disable_Companions__complaints |Disable Companions' complaints qstr_Companions_in_Every_Tavern |Companions in Every Tavern qstr_Battle_Options|Battle Options qstr_Disable_Advanced_Horse_Archer_AI|Disable Advanced Horse Archer AI qstr_Disable_Healing_Abilities_for_both_the_P|Disable Healing Abilities for both the Player and AI qstr_Do_Not_Force_Cavalry_To_Mount |Do Not Force Cavalry To Mount qstr_Reassign_Soldiers_To_Appropriate_Categor|Reassign Soldiers To Appropriate Categories qstr_Disable_War_Cries|Disable War Cries qstr_Enable_Leaf_Bomb_DMG_Notifications|Enable Leaf Bomb DMG Notifications qstr_Battle_Overview_Map |Battle Overview Map qstr_Disable_Battle_Advantage |Disable Battle Advantage qstr_Reinforcement_Waves |Reinforcement Waves qstr_Reinforcement_Threshold_Multiplier |Reinforcement Threshold Multiplier qstr_Reinforcement_Amount_Multiplier |Reinforcement Amount Multiplier qstr_Over_world_Options|Over-world Options qstr_Wait_Time_Multiplier |Wait Time Multiplier qstr_Center_Waiting_Time |Center Waiting Time qstr_Disable_Ships|Disable Ships qstr_Enable_Old_Trade_Screen|Enable Old Trade Screen qstr_Disable_Freelancer_Upgrades |Disable Freelancer Upgrades qstr_Enable_Freelancer|Enable Freelancer qstr_Enable_Adventurers__Guild|Enable Adventurers' Guild qstr_Highlight_Captured_Lords |Highlight Captured Lords qstr_Highlight_Besieges |Highlight Besieges qstr_Ignore_Village_Alerts |Ignore Village Alerts qstr_Ignore_Marshal_Tasks |Ignore Marshal Tasks qstr_Ignore_Weekly_Financial_Report |Ignore Weekly Financial Report qstr_Ignore_Weekly_Budget |Ignore Weekly Budget qstr_Ignore_Faction_Declaration_Notifications|Ignore Faction Declaration Notifications qstr_Traveller_in_Every_Tavern |Traveller in Every Tavern qstr_Disable_Debug_Messages |Disable Debug Messages qstr_Zann_Invasion_Date |Zann Invasion Date qstr_Diplomacy_Options|Diplomacy Options qstr_Horse_speed_limitation |Horse speed limitation qstr_Terrain_advantage_in_Autocalc_battles |Terrain advantage in Autocalc battles qstr_Lords_returning_from_exile |Lords returning from exile qstr___Disabled__|- Disabled - qstr_Enabled|Enabled qstr_Frequent|Frequent qstr_Diplomacy_AI_changes |Diplomacy AI changes qstr_Low|Low qstr_Medium|Medium qstr_High/Experimental|High/Experimental qstr_Diplomacy_economic_changes |Diplomacy economic changes qstr_Anti_woman_prejudice_level |Anti-woman prejudice level qstr_High|High qstr_Formations_Options|Formations Options qstr_Allow_Formation_Rotation |Allow Formation Rotation qstr_Anxious_AI_Defenders |Anxious AI Defenders qstr_Silverstag_Mod_Toggle_Options|Silverstag Mod Toggle Options qstr_Disable_village_allies |Disable village allies qstr_Siege_Options|Siege Options qstr_Charge_On_Death |Charge On Death qstr_Unlimited_Siege_Reinforcements |Unlimited Siege Reinforcements qstr_Enable_Siege_Reassignments_while_Attacki|Enable Siege Reassignments while Attacking qstr_Enable_Siege_Reassignments_while_Defendi|Enable Siege Reassignments while Defending qstr_Reassign_Ranged_Infantry_To |Reassign Ranged Infantry To qstr_Reassign_Ranged_Cavalry_To |Reassign Ranged Cavalry To qstr_Reassign_Ammo_Exhausted_Archers_To |Reassign Ammo Exhausted Archers To qstr_Reassign_Ammo_Exhausted_Horse_Archers_To|Reassign Ammo Exhausted Horse Archers To qstr_Perisno^Options|Perisno^Options qstr_Faction_Colors|Faction Colors qstr_You_must_enable_NPC_party_sorting_for_pl|You must enable NPC party sorting for player fief sorting to take effect. qstr_If_Enabled_party_sorting_will_be_turned_|If Enabled, party sorting will be turned on.^^This will sort all NPC parties (including garrisons), as well as allow the possibility of sorting player fiefs. Player's party cannot be sorted because it inevitably causes an engine bug!^^Default = Enabled qstr_If_Enabled_all_garrisons_in_player_fiefs|If Enabled, all garrisons in player fiefs will be sorted automatically (Must enable party sorting)^^Default = Disabled qstr_If_Enabled_all_parties_will_have_their_p|If Enabled, all parties will have their prisoners sorted automatically every 12 hours. Can cause lag.^^Default = Enabled. qstr_If_Enabled_the_player_s_party_will_have_|If Enabled, the player's party will have their prisoners sorted automatically every 12 hours^^Default = Enabled. qstr_If_Enabled_will_use_Native_random_scene_|If Enabled, will use Native random scene generator (80-degree slopes included).^^Default = Disabled qstr_Disabling_NPC_Complaints_will_mute_your_|Disabling NPC Complaints will mute your companion's complaints about each other or your decisions. While disabled, companions will not leave the party regardless of how they feel about your leadership. qstr_Enabling_this_will_force_all_companions_|Enabling this will force all companions to appear in every tavern you enter. qstr_Disables_improved_AI_for_horse_archers.^|Disables improved AI for horse archers.^^Default = Disabled qstr_If_Enabled_the_player_and_the_AI_can_no_|If Enabled, the player and the AI can no longer use First Aid or Battlecry.^^Default = Disabled qstr_If_Disabled_cavalry_will_not_dismount_in|If Disabled, cavalry will not dismount in crowds (drawback - when dehorsed, riders will rather passively look for a new horse).^^Default = Disabled qstr_When_Enabled_during_field_battles_it_wil|When Enabled, during field battles it will reassign archers without ammo to infantry, horse archers without ammo to cavalry, cavalry without horses to infantry etc. - the same way it reassigns them for the AI or when your character gets knocked out. It only affects the (primary) first 4 divisions. ^^Default = Disabled qstr_When_Enabled_soldiers_will_shout_faction|When Enabled, soldiers will shout faction-specific warcries during battles.^^Default = Disabled qstr_If_enabled_shows_you_damage_notification|If enabled, shows you damage notifications when using leaf bombs. When hitting large crowds of enemies they will usually be so numerous they will kill the log. If disabled, it doesn't show any DMG notifications for leaf bombs at all. Alas, there is no third way.^^Default = Disabled qstr_When_enabled_a_small_transparent_map_of_|When enabled a small transparent map of the current battle will appear in the upper right corner of the combat screen.^^If unchecked, this will not appear. qstr_If_enabled_you_will_always_have_equal__o|If enabled, you will always have equal (or mostly equal) troops on the field compared to the enemies and vice versa.^^Default = Disabled qstr_This_sets_the_maximum_number_of_reinforc|This sets the maximum number of reinforcement waves.^^Default = 6 qstr_This_sets_the_threshold_for_troops_befor|This sets the threshold for troops before a reinforcement is spawned.^^The actual threshold will depend on battle advantage and battle size options^^Default = 6 qstr_This_sets_the_number_of_troops_that_appe|This sets the number of troops that appear in each reinforcement wave.^^The actual amount depends on battle advantage and battle size options^^Is not limited by battle size options^^Default = 5 qstr_This_sets_the_time_multiplier_while_rest|This sets the time multiplier while resting and waiting.^^Default = 5 qstr_This_sets_how_many_hours_you_will_spend_|This sets how many hours you will spend while resting at a town or village.^^Default = 24^^24 Hours = 1 Day^168 Hours = 1 Week^336 Hours = 2 Weeks^504 Hours = 3 Weeks^672 Hours = 4 Weeks qstr_When_Enabled_parties__icons_change_into_|When Enabled, parties' icons change into ships when they traverse bodies of water (rather performance-unfriendly), otherwise they just walk across water.^^Default = Enabled qstr_When_Enabled_uses_Native_trade_screen_wi|When Enabled, uses Native trade screen without new buttons.^^Default = Disabled qstr_Turn_this_on_if_you_want_to_prevent_your|Turn this on if you want to prevent yourself from ranking up while you are freelancing. For example if you are enlisted with Elintor and want to remain as an Elintoran Scout, enable this to stop yourself from being forced to upgrade. qstr_Enable_Freelancer_minimod_to_play_it._It|Enable Freelancer minimod to play it. It was reported to be bugged so do it at your own risk.^^Default = Disabled qstr_Enable_Adventurers__Guild_and_their_ques|Enable Adventurers' Guild and their questline.^^Default = Enabled^^ qstr_When_enabled_captured_lords_from_any_fac|When enabled, captured lords from any faction will be highlighted yellow. qstr_When_enabled_every_time_a_garrison_has_b|When enabled, every time a garrison has been besieged it will be highlighted yellow. qstr_When_enabled_you_will_ignore_notificatio|When enabled, you will ignore notifications from your kingdom's villages whenever they are under attack. qstr_When_enabled_marshal_tasks_will_no_longe|When enabled, marshal tasks will no longer inform you via a full screen display. You will instead receive a message at the bottom. qstr_When_enabled_you_will_no_longer_receive_|When enabled, you will no longer receive a weekly Financial reports on landowning. qstr_When_enabled_you_will_no_longer_receive_a|When enabled, you will no longer receive a weekly Budget reports. qstr_Prevents_most_overworld_Faction_based_no|Prevents most overworld Faction-based notifications from interrupting your gameplay, which usually involves factions going to war, peace, etc.^^Default = Disabled qstr_Teleports_a_traveller_into_any_tavern_yo|Teleports a traveller into any tavern you enter. qstr_Only_matters_if_you_have_cheats_on._Enab|Only matters if you have cheats on. Enable this to prevent most debug messages. qstr_After_this_date_the_Zann_will_invade__DO|After this date, the Zann will invade (DO NOT SET IT TO AN EARLIER DATE THAN 35 DAYS FROM CURRENT DAY)^^Default = 156 qstr_When_enabled_this_causes_horses_to_trave|When enabled, this causes horses to travel slower as they take damage. qstr_Ticked_autocalculated_battles_give_advan|Ticked, autocalculated battles give advantage to factions on their home terrain. Unticked, as in Native and auto-battles are only based on party size and troop levels. qstr_Allows_exiled_lords_to_be_pardoned_after|Allows exiled lords to be pardoned after a time and rejoin a faction to prevent 'lord-drain' in the late game. qstr_Low ^^___Center_points_for_fief_allocati|Low ^^ - Center points for fief allocation are calculated (villages 1 / castles 2 / towns 3) instead of (villages 1 / castles 1 / towns 2).^^ - For qst rescue prisoner and qst offer gift, the relatives that can be a target of the quest have been extended to include uncles and aunts and in-laws.^^ - Alterations to script calculate troop score for center (these changes currently are only relevant during claimant quests).^^ - When picking a new faction, lords are more likely to return to their original faction (except when that's the faction they're being exiled from), if the ordinary conditions for rejoining are met. A lord's decision may also be influenced by his relations with other lords in the various factions, instead of just his relations with the faction leaders.^^Medium ^^ - Some changes for lord relation gains/losses when fiefs are allocated.^^ - Kings overrule lords slightly less frequently on faction issues.^^ - In deciding who to support for a fief, minor parameter changes for certain personalities. Some lords will still give priority to fiefless lords or to the lord who conquered the center if they have a slightly negative relation (normally the cutoff is 0 for all personalities).^^ - When a lord can't find any good candidates for a fief under the normal rules, instead of automatically supporting himself he uses a weighted scoring scheme.^^ - In various places where 'average renown * 3/2' appears, an alternate calculation is sometimes used.^^High ^^ - The 'renown factor' when an NPC lord or the player courts and NPC lady is adjusted by the prestige of the lady's guardian.^^ - When a faction has fiefless lords and no free fiefs left, under some circumstances the king will redistribute a village he owns.^^ qstr_Low ^^___Caravan_trade_benefits_both_the|Low ^^ - Caravan trade benefits both the source and the destination^^ - When the player surrenders, there is a chance his personal equipment will not be looted, based on who accepted the surrender and the difficulty setting. (This is meant to address a gameplay issue. In the first 700 days or so, there is no possible benefit to surrendering rather than fighting to the last man.) Also, a bug that made it possible for books etc. to be looted was corrected.^^ - AI caravans take into consideration distance when choosing their next destination and will be slightly more like to visit their own faction. This strategy is mixed with the Native one, so the trade pattern will differ but not wildly.^^ - Scale town merchant gold by prosperity (up to a maximum 40% change).^^ - Food prices increase in towns that have been under siege for at least 48 hours.^^ - In towns the trade penalty script has been tweaked to make it more efficient to sell goods to merchants specializing in them.^^Medium ^^ - Food consumption increases in towns as prosperity increases.^^ Consumption also increases with garrison sizes.^^ - Lords' looting skill affects how much gold they take from the player when they defeat him.^^ - Lords' leadership skill modifies their troop wage costs the same way it does for the player.^^ - The player can lose gold when his fiefs are looted, like lords.^^ - The same way that lord party sizes increase as the player progresses, mercenary party sizes also increase to maintain their relevance. (The rate is the same as for lords a 1.25% increase per level.)^^ - If the player has a kingdom of his own, his spouse will receive part of the bonus that ordinarily would be due a liege. The extent of this bonus depends on the number of fiefs the players holds. This bonus is non-cumulative with the marshall bonus.^^ - Attrition is inflicted on NPC-owned centers if they can't pay wages, but only above a certain threshold.^^ - Strangers cannot acquire enterprises (enforced at 1 instead of at 0, so you have to do something).^^High - The total amount of weekly bonus gold awarded to kings in Calradia remains constant as kings go into exile, their bonuses are divided among the remaining kings.^^ - If lord's run a personal gold surplus after party wages, the extra is divided among the lord and his garrisons budgets (each castle and town has its own pool of funds to pay for soldiers) on the basis of whether the lord is low on gold or any of his fortresses are. (If none are low on gold, the lord takes everything, like before.)^^ - The honor loss from an offense depends in part on the player's honor at the time. The purer the reputation, the greater the effect of a single disagrace.^^ - Raiding change village gold lost is removed from uncollected taxes before the balance (if any) is removed from the lord.^^ - Cash for prisoners qstr_Disabled_levels_the_playing_field_for_fe|Disabled levels the playing-field for female player characters. Default as in Native. High increases the sexism/anti-woman prejudice of the medieval setting for female player characters. qstr_If_enabled_this_allows_your_formations_t|If enabled, this allows your formations to pivot to face the center of the enemy's party.^^Default = Enabled qstr_If_enabled_the_AI_Defenders_will_charge_|If enabled, the AI Defenders will charge out after a period of time.^^Default = Enabled qstr_When_enabled_this_prevents_villagers_fro|When enabled, this prevents villagers from joining your side while you're defending their village. qstr_If_Enabled_your_units_will_break_formati|If Enabled, your units will break formation and charge when you die.^^Default = Enabled qstr_Enabling_this_will_revert_Perisno_s_sieg|Enabling this will revert Perisno's sieges back to how they used to be. Reinforcements will continuously spawn, which may result in very long sieges. You should enable this anyway if you have made any adjustments to the Reinforcements numbers.^^Default = Disabled. qstr_Enabling_this_will_allow_the_lower_optio|Enabling this will allow the lower options to trigger. Can be a potential performance issue.^^Default = Disabled. qstr_Any_Infantry_that_spawn_with_a_bow_or_cr|Any Infantry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 0^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Cavalry_that_spawn_with_a_bow_or_cro|Any Cavalry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 2^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Archers_that_run_out_of_arrows_will_|Any Archers that run out of arrows will be assigned to this group.^^Default = 1^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Horse_Archers_that_run_out_of_arrows|Any Horse Archers that run out of arrows will be assigned to this group.^^Default = 3^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_CURRENT_COMMANDER_S_REPORT!|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19}|Your Commander {s19} qstr_Commander_Relation _{reg0}|Commander Relation {reg0} qstr_Enlisted_Faction _{s20}|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_promotion _{s1}|Experience to next promotion {s1} qstr_Days_in_service _{reg20}|Days in service {reg20} qstr_Current_Wage _{reg23}_aurums.|Current Wage {reg23} aurums. qstr_Next_Pay/Promotion_day _{s25}|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_General_Information _|General Information qstr_Armor_Rating |Armor Rating qstr_Level |Level qstr_{reg21}|{reg21} qstr_Melee_Rating |Melee Rating qstr_Health |Health qstr_{reg0}|{reg0} qstr_Ranged_Rating |Ranged Rating qstr_Ranged |Ranged qstr_Yes|Yes qstr_No|No qstr_Mounted |Mounted qstr_Base_Wages |Base Wages qstr_Current_Wages |Current Wages qstr_Attributes |Attributes qstr_Strength |Strength qstr_Intelligence |Intelligence qstr_Agility |Agility qstr_Charisma |Charisma qstr_Skills |Skills qstr_Iron_Flesh |Iron Flesh qstr_Tactics |Tactics qstr_Power_Strike |Power Strike qstr_Path_Finding |Path-Finding qstr_Power_Throw |Power Throw qstr_Spotting |Spotting qstr_Power_Draw |Power Draw qstr_Inventory_Management |Inventory Management qstr_Weapon_Master |Weapon Master qstr_Wound_Treatment |Wound Treatment qstr_Shield |Shield qstr_Surgery |Surgery qstr_Athletics |Athletics qstr_First_Aid |First Aid qstr_Riding |Riding qstr_Engineer |Engineer qstr_Horse_Archery |Horse Archery qstr_Persuasion |Persuasion qstr_Looting |Looting qstr_Prisoner_Management |Prisoner Management qstr_Foraging |Foraging qstr_Leadership |Leadership qstr_Trainer |Trainer qstr_Trade |Trade qstr_Tracking |Tracking qstr_Weapon_Proficiencies |Weapon Proficiencies qstr_One_Handed |One Handed qstr_Archery |Archery qstr_Two_Handed |Two Handed qstr_Crossbows |Crossbows qstr_Polearms |Polearms qstr_Throwing |Throwing qstr_Equipment |Equipment qstr_HHG _{s22}|HHG {s22} qstr_Spouse |Spouse qstr_Player_Faction|Player Faction qstr_{s21}|{s21} qstr_Faction_Design^by_Perisno|Faction Design^by Perisno qstr_TIER_{reg21}|TIER {reg21} qstr_Outlaws|Outlaws qstr_Neutrals|Neutrals qstr_Mercenaries|Mercenaries qstr_Church_of_Faith|Church of Faith qstr_Lymbard|Lymbard qstr_Klymorians|Klymorians qstr_Bandit_Camp_Leaders|Bandit Camp Leaders qstr_Other_Religious_Troops|Other Religious Troops qstr_Player_Mercenaries_and_HHG|Player Mercenaries and HHG qstr_Perisno_Maidens_and_Religious_Troops|Perisno Maidens and Religious Troops qstr_Monarchs_and_Pretenders|Monarchs and Pretenders qstr_Companions|Companions qstr_All_Monarchs|All Monarchs qstr_Female_Perisno_Troops|Female Perisno Troops qstr_Perisno_Pilgrims|Perisno Pilgrims qstr_Female_Perisno_Pilgrims|Female Perisno Pilgrims qstr_Male_Mercenaries|Male Mercenaries qstr_Female_Mercenaries|Female Mercenaries qstr_Female_Troops|Female Troops qstr_Border_Patrol|Border Patrol qstr_Freelancer_Guild_Troops|Freelancer Guild Troops qstr_Bandits|Bandits qstr_Player_s_Mercenaries|Player's Mercenaries qstr_Mosoru|Mosoru qstr_Illica_Falki|Illica Falki qstr_Wolf_Knights|Wolf Knights qstr_Lymbard_Knights|Lymbard Knights qstr_Eagle_Knights|Eagle Knights qstr_Slave_Rebels|Slave Rebels qstr_Klymorian_Konqunites|Klymorian Konqunites qstr_Change_The_First_Word_For_All|Change The First Word For All qstr__other_words_will_be_reset_to_default!_|(other words will be reset to default!) qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s3}^STR _{reg1}^INT _{reg2}^^Skills |{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{reg1}^Power_Draw _{r|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{reg1}^2_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA _{reg2}^^|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg1}^Athletics _{reg2}|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}^Crossbows _{reg2}^T|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_Singular_Name |Singular Name qstr_Plural_Name |Plural Name qstr_Choose_Your_Gender|Choose Your Gender qstr_Man|Man qstr_Woman|Woman qstr_Information |Information qstr_Choose_Your_Race|Choose Your Race qstr_Human|Human qstr_Naphali|Naphali qstr_Dwarf|Dwarf qstr_Giant|Giant qstr_Race_Information |Race Information qstr_Background|Background qstr_Where_were_you_born?|Where were you born? qstr_A_land_far_from_Perisno.__default_|A land far from Perisno. (default) qstr_A_cold_island_far_to_the_north.|A cold island far to the north. qstr_A_small_village_on_Perisno_s_western_coa|A small village on Perisno's western coast. qstr_Karnoth_the_capital_of_the_Dwarven_Kingd|Karnoth, the capital of the Dwarven Kingdom. qstr_Who_was_your_father?|Who was your father? qstr_An_impoverished_noble|An impoverished noble qstr_A_travelling_merchant|A travelling merchant qstr_A_veteran_warrior|A veteran warrior qstr_A_hunter|A hunter qstr_A_simple_messanger|A simple messanger qstr_A_thief|A thief qstr_A_religious_zealot|A religious zealot qstr_What_did_you_enjoy_as_a_child?|What did you enjoy as a child? qstr__You_can_read_your_character_s_story^on_|(You can read your character's story^on the 'Review' page) qstr_Swimming|Swimming qstr_Shooting|Shooting qstr_Riding|Riding qstr_Scouting|Scouting qstr_Reading|Reading qstr_Crafting|Crafting qstr_Stealing|Stealing qstr_What_was_your_first_adult_job?|What was your first adult job? qstr_An_army_recruit__M_|An army recruit (M) qstr_An_army_recruit__F_|An army recruit (F) qstr_A_bounty_hunter|A bounty hunter qstr_A_bandit|A bandit qstr_A_smith|A smith qstr_A_physician|A physician qstr_A_spy|A spy qstr_A_squire|A squire qstr_A_lady_in_waiting|A lady-in-waiting qstr_Why_did_you_begin_adventuring?|Why did you begin adventuring? qstr_For_personal_revenge|For personal revenge qstr_Because_I_lost_a_loved_one|Because I lost a loved one qstr_Because_of_wanderlust|Because of wanderlust qstr_Because_I_was_forced_out_of_my_home|Because I was forced out of my home qstr_For_money_and_power|For money and power qstr_To_learn_more_about_the_old_Kingdom_of_P|To learn more about the old Kingdom of Perisno qstr_Because_of_a_strange_accident|Because of a strange accident qstr_Stats |Stats qstr_Str|Str qstr_Agi|Agi qstr_Int|Int qstr_Cha|Cha qstr_Gold|Gold qstr_Renown|Renown qstr_One_Handed|One Handed qstr_Two_Handed|Two Handed qstr_Polearms|Polearms qstr_Bows|Bows qstr_Crossbows|Crossbows qstr_Throwing|Throwing qstr_Biography|Biography qstr_Crafting_armor_is_very_memory_intensive!|Crafting armor is very memory intensive! You risk running into black texture issues or straight up having a runtime error!^^Use this menu carefully. Try scrolling slowly. You may have to reduce your texture details if you are running into issues. qstr_WARNING|WARNING qstr_Armor_Crafting|Armor Crafting qstr_Return_to_menu|Return to menu qstr_Race |Race qstr_male_Giants|male Giants qstr_male_Dwarves|male Dwarves qstr_default|default qstr_Type |Type qstr_shields|shields qstr_gloves|gloves qstr_footwear|footwear qstr_headgear|headgear qstr_body_armor|body armor qstr__custom_gloves_cannot_be_worn_without_cu|(custom gloves cannot be worn without custom body armor) qstr__alas_male_Dwarves_and_Giants_can_t_use_|(alas, male Dwarves and Giants can't use custom gloves) qstr__custom_footwear_cannot_be_worn_without_|(custom footwear cannot be worn without custom body armor) qstr__R___rigged__separate_assortment__N___no|(R - rigged (separate assortment), N - normal, CB - covers beard, CH - covers head) qstr_Kind |Kind qstr_light|light qstr_medium|medium qstr_heavy|heavy qstr_Design|Design qstr_Category|Category qstr_Stats|Stats qstr_Base_Version|Base Version qstr_Thick_Version|Thick Version qstr_Reinforced_Version|Reinforced Version qstr_Lordly_Version|Lordly Version qstr_Light^_Weight_{reg2}^STR_Req_{reg3}_|Light^(Weight {reg2},^STR Req {reg3}) qstr_Medium^_Weight_{reg2}^STR_Req_{reg3}_|Medium^(Weight {reg2},^STR Req {reg3}) qstr_Heavy^_Weight_{reg2}^STR_Req_{reg3}_|Heavy^(Weight {reg2},^STR Req {reg3}) qstr_R_|R, qstr_CB_|CB, qstr_CH_|CH, qstr_N_|N, qstr_{s1}{s2}Light^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Light^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Med^_Weight_{reg2}^STR_Req_{reg3|{s1}{s2}Med^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Heavy^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Heavy^(Weight {reg2},^STR Req {reg3}) qstr_Light^_Weight_{reg2}^SH_Req_{reg3}_|Light^(Weight {reg2},^SH Req {reg3}) qstr_Medium^_Weight_{reg2}^SH_Req_{reg3}_|Medium^(Weight {reg2},^SH Req {reg3}) qstr_Heavy^_Weight_{reg2}^SH_Req_{reg3}_|Heavy^(Weight {reg2},^SH Req {reg3}) qstr_HP _{reg3}^ARM _{reg4}^WD _{reg5}^SP _{r|HP {reg3}^ARM {reg4}^WD {reg5}^SP {reg6} qstr_HA _{reg3}^BA _{reg4}^LA _{reg5}|HA {reg3}^BA {reg4}^LA {reg5} qstr_Req. _Engineer_{reg3}^{reg4}_aurums.|Req. Engineer {reg3},^{reg4} aurums. qstr_Craft|Craft qstr_Choose_a_prototype_for_the_current_armor|Choose a prototype for the current armor qstr_You_successfully_crafted_this_armor!|You successfully crafted this armor! qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_was_commissioned_to_r|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending_{s12}_to_{s13}_has_|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_the_way_to_{s13}_has_b|Your messenger on the way to {s13} has been defeated{s10}! qstr_randomly|randomly qstr_Your_soldiers_patrolling_{s13}_have_been|Your soldiers patrolling {s13} have been defeated{s10} by {s11}! qstr_A_scout_trying_to_gather_information_abo|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_{s3}_was_defeated_in_battle_but_|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prisoner_of_{s2}.|{s1} is now a prisoner of {s2}. qstr_^Age _unknown|^Age unknown qstr_^Age _{reg1}|^Age {reg1} qstr_{s54}_is_a_claimant_to_the_throne_of_{s5|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_unknown|unknown qstr_{reg26}|{reg26} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}_near_{s52}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_whe|{s51} belongs to {s1} of {s2}, and is where you make your court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_wher|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_where|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} home.^ qstr_{s51}_belongs_to_{s1}_of_{s2}.^|{s51} belongs to {s1} of {s2}.^ qstr_{s51}_belongs_to_{s2}_but_has_not_yet_be|{s51} belongs to {s2} but has not yet been granted to a lord.^ qstr_{s51}_belongs_to_{s2}.^|{s51} belongs to {s2}.^ qstr_{s2}Its_market_town_is_{s8}.^|{s2}Its market town is {s8}.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villages.^|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villages_are Its_village_i|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_is _{s50}|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeated!|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_{s0}|{s0} qstr_Remaining_amount __{reg59}/{reg60}_|Remaining amount ({reg59}/{reg60}) qstr_Requires_Power_Draw _{reg60}|Requires Power Draw {reg60} qstr_Requires_Power_Throw _{reg60}|Requires Power Throw {reg60} qstr_Requires_Riding _{reg60}|Requires Riding {reg60} qstr_Requires_Shield _{reg60}|Requires Shield {reg60} qstr_Requires_Strength _{reg60}|Requires Strength {reg60} qstr_Can_knock_down|Can knock down qstr_+{reg1}_to_party_morale|+{reg1} to party morale qstr_Requires_{reg1}_intelligence_to_read|Requires {reg1} intelligence to read qstr_Reading_Progress _{reg1}%|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_trade|trade qstr_+1_to_{s1}_while_in_inventory|+1 to {s1} while in inventory qstr_Made_by_Dwarves_for_Dwarf_men!|Made by Dwarves for Dwarf men! qstr_Made_by_humans_for_humans!|Made by humans for humans! qstr_Made_by_Giants_for_male_Giants!|Made by Giants for male Giants! qstr_A_frying_pan._Deals_3x_damage_when_used_|A frying pan. Deals 3x damage when used by a woman against a man. qstr_A_cast_iron_frying_pan._Small_but_durabl|A cast iron frying pan. Small, but durable. qstr_Missile_Speed _{reg1}|Missile Speed {reg1} qstr_Forged_by_Master_Blacksmith_Einsvarth^im|Forged by Master Blacksmith Einsvarth,^imbued with element of fire.^Its blade brings flame upon the battlefield,^slices its opponent in half like 'hot' knife through butter. qstr_Deals_double_damage_to_all_heroes.|Deals double damage to all heroes. qstr_Fell_from_the_sky_as_a_meteorite^forged_|Fell from the sky as a meteorite,^forged in the fire mountain by the Sky King.^This is the sword of the Chosen One. qstr_The_long_lost_treasure_of_Nisaynian_peop|The long lost treasure of Nisaynian people,^a relic sword that gets sharper with time.^It holds the symbol of a true ruler, said to^have once belonged to the first ruler of Nisaynia.^Damage has increased by {reg0}c. qstr_There_is_no_understanding_of_what_this_s|There is no understanding of what this sword is or from whence it came.^It gives off a fearsome aura, is very heavy^despite its looks and certainly is a monstrous weapon.^Recovers health per hit qstr_The_sword_wielded_by_Giulien_during_the_|The sword wielded by Giulien during the Battle^for Enlightenment. It glows with the blessing of the^Lord of Faith, seeking to cut down every last Grazir.^Deals 130% damage to Grazir troops qstr_Created_from_Ventrilien_Shards_by_the_Ar|Created from Ventrilien Shards by the Arcane Scientists,^these weapons were wielded by the Arcane Defenders to fight the^Klymorian empire, and their vicious beasts.^Not implemented yet qstr_Old_rusted_but_strangely_as_light_as_a_f|Old, rusted, but strangely as light as a feather.^The lack of care for this weapon is obvious.^It seems as if you can still hear the voices of those^who were silenced forever by this eerie spear. qstr_Passed_down_for_generations_Krysanna_s_f|Passed down for generations, Krysanna's family heirloom.^The older sister of Eleison. qstr_Empress_Tofu_s_Developer_Weapon.|Empress Tofu's Developer Weapon. qstr_Not_yet_implemented._Effects_are_not_rep|Not yet implemented. Effects are not representative of its actual release. qstr_Passed_down_for_generations_Kaiyrithe_s_|Passed down for generations, Kaiyrithe's family heirloom.^The younger sister of Requiem. qstr_Teyva_s_relinquisher._Forged_from_the_de|Teyva's relinquisher. Forged from the desert^in which she protects. qstr_Move_here|Move here qstr_View_notes|View notes qstr_Estimate_Potential_Party_Size|Estimate Potential Party Size qstr_CHEAT _Get_Daily_Wage|CHEAT Get Daily Wage qstr_Estimate_Party_Strength|Estimate Party Strength qstr_CHEAT _Get_Normal_Party_s_Weekly_Wage|CHEAT Get Normal Party's Weekly Wage qstr_CHEAT _Give_10000_XP|CHEAT Give 10000 XP qstr_CHEAT _Give_5000000_XP|CHEAT Give 5000000 XP qstr_DANGEROUS_CHEAT _Remove_This_Party|DANGEROUS CHEAT Remove This Party qstr_Relation_report_for_this_party_s_faction|Relation report for this party's faction qstr_Accompany|Accompany qstr_Ideal_Party_Size_is_{reg0}.|Ideal Party Size is {reg0}. qstr_Daily_payment_is_{reg0}.|Daily payment is {reg0}. qstr_Cashed_daily_net_income_is_{reg0}.|Cashed daily net income is {reg0}. qstr_Estimated_party_strength_on_current_terr|Estimated party strength on current terrain = {reg0} points qstr_STR_=_{reg0}|STR = {reg0} qstr_Weekly_wage_=_{reg0}|Weekly wage = {reg0} qstr_{s1} _{reg0}|{s1} {reg0} qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__{s2}_|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?s }|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s }|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s }_and_{s0}|{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_and_{s0}|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{s0}|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_ready_for_the_fight.|Your opponents are ready for the fight. qstr_Try_to_destroy_as_many_targets_as_you_ca|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line_on_the_ground_and_s|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{reg0}.|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_resume_following_his_a|{s9} wants you to resume following his army until further notice. qstr_Enlisted_as_a_{s5}_in_the_party_of_{s13}|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_{s5}_of_the_{s7}_has_taken_ownership_of_|{s5} of the {s7} has taken ownership of {s4}. qstr_{s4}_has_been_awarded_to_{s5}_of_the_{s7|{s4} has been awarded to {s5} of the {s7}. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_has_been_looted_by_{|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_under_siege.|{s3} is no longer under siege. qstr_Small_bands_of_enemies_spotted_near_{s1}|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotted_near_{s1}.|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_of_enemies_spotted_ne|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of_enemies_spotted_nea|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spotted_near_{s1}.|Army of enemies spotted near {s1}. qstr_Large_army_of_enemies_spotted_near_{s1}.|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemies_spotted_near_{s1}.|Great host of enemies spotted near {s1}. qstr__{s10}_of_{s13}_recruits_{s11}_{s12}_in_| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_{s1}_has_been_besieged_by_{s2}_of_{s3}.|{s1} has been besieged by {s2} of {s3}. qstr_{s5}_Mercenary_Guards|{s5} Mercenary Guards qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greatest_support_among_the_|{s5} has the greatest support among the lords of the {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_l|{s5} has the greatest support among the lords of the {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_lo|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest_support_among_the_lor|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_marshal_of_{s2}.|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_renown.|You gained {reg12} renown. qstr_You_lose_{reg12}_renown.|You lose {reg12} renown. qstr_Your_relation_with_{s1}_has_improved_by_|Your relation with {s1} has improved by {reg0}. It is now {reg4}. qstr_Your_relation_with_{s1}_has_deteriorated|Your relation with {s1} has deteriorated by {reg0}. It is now {reg4}. qstr_You_gained_{reg0}_honour.|You gained {reg0} honour. qstr_You_lost_{reg0}_honour.|You lost {reg0} honour. qstr_People_of_the_Realm_Of_The_Falcon_are_ap|People of the Realm Of The Falcon are appalled at your decision and are leaving your kingdom. qstr_{s1}_has_declared_war_against_{s2}.|{s1} has declared war against {s2}. qstr_{s0}_is_laying_siege_to_{s1}.|{s0} is laying siege to {s1}. qstr_{s0}_is_patrolling_around_{s1}.|{s0} is patrolling around {s1}. qstr_{s0}_is_raiding_around_{s1}.|{s0} is raiding around {s1}. qstr_{s0}_is_engaging_{s1}.|{s0} is engaging {s1}. qstr_{s0}_is_accompanying_{s1}.|{s0} is accompanying {s1}. qstr_{s0}_is_screening_the_advance_of_{s1}.|{s0} is screening the advance of {s1}. qstr_{s0}_is_trading_with_{s1}.|{s0} is trading with {s1}. qstr_{s0}_is_retreating_to_{s1}.|{s0} is retreating to {s1}. qstr_{s0}_is_visiting_{s1}.|{s0} is visiting {s1}. qstr_{s1}_and_{s2}_have_made_peace_with_each_|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_currently}_at_{s3}.|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_an|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_and|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} between {s4} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg4|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} between {s3} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_being_held_captive_at|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_been}_taken_captive_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_location_was_unknown I_don_|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your_party.|{s6} has joined your party. qstr_Hold_LEFT_or_RIGHT_CONTROL_and_press_NUM|Hold LEFT or RIGHT CONTROL and press NUM1/Up Arrow to store 10000 aurums in this fief's treasury or NUM2/Down Arrow to withdraw 10000 aurums (50000 aurums if holding down shift). Press NUM3 to switch on/off this fief accumulating money from rents/tariffs/enterprises instead of sending them to you. qstr_Player_s_distance_to_target_pos_is_{reg3|Player's distance to target pos is {reg3} qstr_You_now_owe_{reg2}_aurums_to_{s1}.|You now owe {reg2} aurums to {s1}. qstr_You_have_deserted_from_the_party_of_{s13|You have deserted from the party of {s13}! qstr_Notice!|Notice! qstr_Total_friends_STR_=_{reg3}_main_party_ST|Total friends STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_BS_bonus_=_{reg3}.|BS bonus = {reg3}. qstr_Renown_value_for_this_battle_is_{reg8}.|Renown value for this battle is {reg8}. qstr_You_have_a_bad_reputation_here!|You have a bad reputation here! qstr_You_are_attacked_by_a_group_of_angry_loc|You are attacked by a group of angry locals! qstr_You_have_run_into_a_trap!|You have run into a trap! qstr_You_are_attacked_by_a_group_of_bandits!|You are attacked by a group of bandits! qstr_Your_party_consumed_{reg1}_units_of_food|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). Due to the amount of foraging your party has done, your morale boosts! qstr_Your_party_consumed_{reg1}_units_of_food{|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_forage_{reg4}_units_of_f|{s2} managed to forage {reg4} units of food to compliment supplies. qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patrolling_{s6}_disbanded_|Your soldiers patrolling {s6} disbanded because you left the faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days_to_finish_this_ques|You have {reg0} days to finish this quest. qstr_This_quest_has_been_concluded._Talk_to_{|This quest has been concluded. Talk to {s59} to finish it. qstr_The_quest_is_complete._The_customer_is_s|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer. qstr_The_quest_is_complete._The_customer_is_sa|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely. qstr_This_quest_has_been_successfully_complet|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_failed._Talk_to_the_Cheva|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer to explain the situation. qstr_This_quest_has_failed._Talk_to_the_Cheval|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely to explain the situation. qstr_This_quest_has_failed._Talk_to_{s59}_to_|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_was_given ^{s1}|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_of_{reg1}_men_in_tot|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_saw_{reg1?her him}_{s1|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_heard_about_{reg1?her |The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_consists_of_{reg5}_men.|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Scouts_report_that_the_Horde_of_Moshowki|Scouts report that the Horde of Moshowki is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Sine_is_|Scouts report that the Horde of Sine is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Shun_Ha_|Scouts report that the Horde of Shun Ha is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Jin_is_h|Scouts report that the Horde of Jin is heading to {s3}. qstr_Manor|Manor qstr_A_manor_lets_you_rest_at_the_village_and|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_village_prosperity_by_5|A mill increases village prosperity by 5%. qstr_Well|Well qstr_A_well_increases_village_prosperity_by_5|A well increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_the_villagers_raise_a|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_Guard_Post|Guard Post qstr_A_guard_post_allows_the_villagers_to_be_|A guard post allows the villagers to be accompanied by a small mercenary party to ensure safe travels. This also allows mercenaries to defend the village during infestations and raids. qstr_School|School qstr_A_shool_increases_the_loyality_of_the_vi|A shool increases the loyality of the villagers to you by +1 every month. qstr_Academy|Academy qstr_An_academy_grants_your_villagers_the_pot|An academy grants your villagers the potential for a higher education. +1 more relation every month and prevents negative events from happening to your village. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_lets_the_inhabitants_se|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduces_the_chance_of_cap|A prison tower reduces the chance of captives held here running away successfully. qstr_Palisade|Palisade qstr_A_palisade_is_a_simple_wooden_wall_aroun|A palisade is a simple wooden wall around the village that helps protect from enemies. The time it takes for enemies to loot the village increases by 25%. qstr_Caltrops|Caltrops qstr_Caltrops_are_set_around_the_village_when|Caltrops are set around the village when enemies are sighted. It prevents horses from being used in the attack, but it also prevents them from being used in the defense. qstr_Merchant_Guild_Hall|Merchant Guild Hall qstr_Build_it_to_please_the_merchant_communit|Build it to please the merchant community and engage in trade enterprises. Increases the town prosperity every week. qstr_University|University qstr_Build_it_to_increase_and_spread_knowledg|Build it to increase and spread knowledge in your name. Increases your renown and town/s relation every week. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_refills_your_and_your_troop|A blacksmith refills your and your troops ammo every minute during a defensive siege. qstr_Caravan_Escort_Outpost|Caravan Escort Outpost qstr_A_caravan_escort_outpost_sends_30_extra_|A caravan escort outpost sends 30 extra mercenaries with any caravan that originates from the town, more than enough to defend from the wandering mercenary war parties. qstr_Bookstore|Bookstore qstr_A_bookstore_adds_a_random_weekly_selecti|A bookstore adds a random weekly selection of books to the goods vendor. qstr_Festival_Square|Festival Square qstr_A_festival_square_allows_the_town_to_hav|A festival square allows the town to have a regular bazaar and hold monthly festivals. The loyalty of a town increases monthly and party morale increases for every day spent in town. qstr_Mercenary_Guild|Mercenary Guild qstr_A_mercenary_guild_is_established_in_town|A mercenary guild is established in town, opening up the doors to mercenary work for the locals. You will also be able to recruit them into your party. qstr_Prosperity_of_{s2}_has_changed_from_{s3}|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_prisoners_ }{s1}_of_{s|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_heads_of_cattle_to_{s|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_will_be_a_tournament_|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_say_they_don_t_belie|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveller_say_that_he_came_acr|I heard a traveller say that he came across {s6} while journeying outside these lands. qstr_I_heard_that_{s6}_intends_to_raise_an_ar|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can_buy_{s62}_very_chea|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pay_a_very_high_price_|I heard that they pay a very high price for {s62} at {s63}. qstr_martial_2|martial 2 qstr_martial|martial qstr_quarrelsome_2|quarrelsome 2 qstr_quarrelsome|quarrelsome qstr_selfrighteous_2|selfrighteous 2 qstr_selfrighteous|selfrighteous qstr_cunning_2|cunning 2 qstr_cunning|cunning qstr_debauched_2|debauched 2 qstr_debauched|debauched qstr_goodnatured_2|goodnatured 2 qstr_goodnatured|goodnatured qstr_upstanding_2|upstanding 2 qstr_upstanding|upstanding qstr_Relation_with_faction_leader _{reg0}|Relation with faction leader {reg0} qstr_Relation_with_faction _{reg0}|Relation with faction {reg0} qstr_two_days_ago|two days ago qstr_Falcons|Falcons qstr_Valahir|Valahir qstr_Kaikoth|Kaikoth qstr_Geldarin|Geldarin qstr_Cretas|Cretas qstr_Kuu_lans|Kuu-lans qstr_Bakhals|Bakhals qstr_Sut|Sut qstr_Aroulians|Aroulians qstr_Venetoran|Venetoran qstr_Zannese|Zannese qstr_You_gain_right_to_rule.|You gain right to rule. qstr_You_lose_right_to_rule.|You lose right to rule. qstr_{s0}^{s1}|{s0}^{s1} qstr_{reg0}_aurums_added_to_treasury.|{reg0} aurums added to treasury. qstr_{reg0}_aurums_removed_from_the_treasury_|{reg0} aurums removed from the treasury of {s26}. qstr_{s1}_and_{s2}_have_entered_into_an_allia|{s1} and {s2} have entered into an alliance with each other. qstr_{s1}_and_{s2}_have_concluded_a_defensive|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_concluded_a_trade_agr|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_concluded_a_non_aggre|{s1} and {s2} have concluded a non aggression pact with each other. qstr_{s5}_Patrol|{s5} Patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_{s4}_has_returned_from_exile_seeking_ref|{s4} has returned from exile, seeking refuge with {s6} of {s5}. qstr_{s4}_has_been_granted_a_pardon_by_{s6}_o|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile. qstr_Given_the_way_things_stand_between_us_at|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_grateful_to_you_but_in|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know_that_if_it_were_not_|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in Perisno. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_grateful_for_your_assi|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_grateful_to_you_but_if|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grateful_to_you_but_if_|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_I_am_grateful_to_you_|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_few_vassals.__In_the_c|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insufficient_personal_hol|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_holdings_are_insuffi|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you_{playername}_but_yo|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_too_much_controversy|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lead_the_{s14}_alongsid|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_too_much_territory.__|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}_been_lost_to_foreig|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_marshall_for_{reg0}_{|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_would_not_sit_on_this_t|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_You_sold_{reg1}_{reg3?items item}_to_{s0|You sold {reg1} {reg3?items item} to {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_sold_{reg1}_{reg3?items item}_to_the|You sold {reg1} {reg3?items item} to the {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_have_bought_{reg2}_{reg4?kinds kind}|You have bought {reg2} {reg4?kinds kind} of food and lost {reg1} {reg3?aurums aurum}. qstr_You_sold_{reg2}_{reg4?kinds kind}_of_rot|You sold {reg2} {reg4?kinds kind} of rotten food and gained {reg1} {reg3?aurums aurum}. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_sultan|sultan qstr_khans|khans qstr_sultans|sultans qstr_kings|kings qstr_lord|lord qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{reg33?girl boy}|stable {reg33?girl boy} qstr_shepherd_{reg33?girl boy}|shepherd {reg33?girl boy} qstr_kvass|kvass qstr_kumis|kumis qstr_mead|mead qstr_wine|wine qstr_You_attempt_to_collect_all_your_funds_bu|You attempt to collect all your funds, but realize you still have {reg0} aurums in debt to pay. qstr_You_have_successfully_withdrawn_all_the_|You have successfully withdrawn all the funds from your treasuries and assets, but you paid some debt in the process. qstr_You_have_no_funds_to_be_withdrawn.|You have no funds to be withdrawn. qstr_You_have_successfully_withdrawn_all_the_f|You have successfully withdrawn all the funds from your treasuries and assets. qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s0}|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0}|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{s0}|{reg0?Y y}our {s1} {s0} qstr_{s2} _{reg3}_{reg4}_days|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_support_|{s1}(gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__ambassy_|{s1} (ambassy) qstr_{s1}__minister|{s1} (minister qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__attempting_to_rejoin_|{s1} (attempting to rejoin) qstr_{s1}__separated_after_battle_|{s1} (separated after battle) qstr__knows_of_you.| knows of you. qstr__has_no_opinion_about_you.| has no opinion about you. qstr_{s57}_and_{s50}|{s57} and {s50} qstr_Perisno.|Perisno. qstr_sworn_man|sworn man qstr_ruler|ruler qstr_free_man|free man qstr_{s1}_Renown _{reg40}_Controversy _{reg41|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Reputed_to_be_{s42} }^Re|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^{s44} noble of the {s45}^{reg46?Liege {s46}, Relation {reg47} Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48} }^Days since last meeting {reg49}^^Fiefs {reg51?(was promised a fief) } ^ {reg50?{s50} no fief} qstr_conventional|conventional qstr_adventurous|adventurous qstr_otherwordly|otherwordly qstr_ambitious|ambitious qstr_moralist|moralist qstr_just_met|just met qstr_admirer|admirer qstr_promised|promised qstr_breakup|breakup qstr_Heroic_{s50}|Heroic {s50} qstr_Allegoric_{s50}|Allegoric {s50} qstr_Comic_{s50}|Comic {s50} qstr_Mystic_{s50}|Mystic {s50} qstr_Tragic_{s50}|Tragic {s50} qstr_{s1}{s2}_Controversy _{reg41}^Reputation|{s1}{s2} Controversy {reg41}^Reputation {s42}, Courtship state {s43}^Belongs to the {s45}^{reg46?Her father, {s46} Her guardian, {s46}}{s47}^Allowed to visit {reg45?yes no} {reg48?Betrothed to {s48} }^^Days since last meeting {reg49}^^Poems ^ {reg50?{s50} no poem heard} qstr_Gathering_support|Gathering support qstr_Gathering_intelligence_in_the_{s66}|Gathering intelligence in the {s66} qstr_Ambassy_to_{s66}|Ambassy to {s66} qstr_Minister|Minister qstr_none|none qstr_{s1}_{s2}^Reputation _{s42}^Born_at_{s43|{s1}, {s2}^Reputation {s42}^Born at {s43}^Contact in {s44} of the {s45}.^^{reg48?Currently prisoner of the {s48} }^Days since last talked to {reg49}^^Current mission ^ {s50}{reg50?, back in {reg50} days. } qstr_{s1}^|{s1}^ qstr_{s0}_Trade_Ledger_Array|{s0} Trade Ledger Array qstr_Hard_Mode _Setting_damage_to_player_to_m|Hard Mode Setting damage to player to maximum qstr_Hard_Mode _Setting_damage_to_allies_to_m|Hard Mode Setting damage to allies to maximum qstr_Hard_Mode _Setting_combat_speed_to_maxim|Hard Mode Setting combat speed to maximum qstr_Hard_Mode _Setting_campaign_AI_to_maximu|Hard Mode Setting campaign AI to maximum qstr_Hard_Mode _Setting_combat_AI_to_maximum|Hard Mode Setting combat AI to maximum qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_Best_threat_of_{s4}_has_value_level_of_{|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_defend|No center found to defend qstr_DEBUG_ _attack_of_{s8}_is_{reg0}_{reg11}|DEBUG attack of {s8} is {reg0}({reg11}), prs {reg7}, pow {reg8}, dis {reg9}, lst {reg10} qstr_You_don_t_understand_why_you_failed.|You don't understand why you failed. qstr_You_understand_why_you_failed_and_so_gai|You understand why you failed, and so gain {reg6} extra experience from your failure. qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_items_were_destroyed| The following food items were destroyed or looted {s2}. qstr__A_pack_horse_has_ran_off!!| A pack horse has ran off!! qstr__Some_tools_have_been_broken_or_misplace| Some tools have been broken or misplaced. qstr__{reg3}| {reg3} qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_Everyone|Everyone qstr_Disabled|Disabled qstr_Undefined!|Undefined! qstr_Morale_of_your_troops_wavers!|Morale of your troops wavers! qstr_Morale_of_your_enemies_wavers!|Morale of your enemies wavers! qstr_You_lost_{reg1}_experience_points.|You lost {reg1} experience points. qstr_Armor_was_assessed._The_quality_of_this_|Armor was assessed. The quality of this soldier is {reg1}%. qstr_Horses_were_assessed._The_quality_of_thi|Horses were assessed. The quality of this soldier is {reg1}%. qstr_Shields_were_assessed._The_quality_of_th|Shields were assessed. The quality of this soldier is {reg1}%. qstr_Bows_were_assessed._The_quality_of_this_|Bows were assessed. The quality of this soldier is {reg1}%. qstr_Crossbows_were_assessed._The_quality_of_|Crossbows were assessed. The quality of this soldier is {reg1}%. qstr_Throwing_weapons_were_assessed._The_qual|Throwing weapons were assessed. The quality of this soldier is {reg1}%. qstr_Melee_weapons_were_assessed._The_quality|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 150%. qstr_Melee_weapons_were_assessed._The_quality_|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 120%. qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Galwe_Incendirim_Crossbows_and_Galwe_Exp|Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_You_cannot_equip_Tolranian_Incendirim_Cr|You cannot equip Tolranian Incendirim Crossbow without Tolranian Explosive Bolts and vice versa! qstr_Each_dialogue_is_tied_to_your_attributes|Each dialogue is tied to your attributes! Repeating the same option will reduce its effectiveness. The scale is between 0 to 10 and begins on 5. If you reach 10, you succeed! If you fall to 0, you fail!^^Option 1 STR^Option 2 AGI^Option 3 INT^Option 4 CHA qstr_Welcome_to_the_Perisno_Persuasion_Check!|Welcome to the Perisno Persuasion Check! qstr___{reg0}%_Success_| ({reg0}% Success) qstr_Hmm..._I_don_t_know.|Hmm... I don't know. qstr_I_just_want_to_be_a_free_man.|I just want to be a free man. qstr_Please_why_can_t_people_just_leave_me_al|Please, why can't people just leave me alone? qstr_No..._You_re_bluffing!|No... You're bluffing! qstr_Surely?_I_doubt_that.|Surely? I doubt that. qstr_Hmm..._Perhaps.|Hmm... Perhaps. qstr_You_might_be_right._Surely_some_men_will|You might be right. Surely some men will wish to not do battle. qstr_I_have_the_upperhand_here._I_don_t_belie|I have the upperhand here. I don't believe you are convincing enough. qstr_Attempting_to_snake_your_way_out_of_this|Attempting to snake your way out of this one? qstr_I_think_you_ll_have_to_try_harder_than_t|I think you'll have to try harder than that. qstr_That_doesn_t_sound_right.|That doesn't sound right. qstr_I_m_not_sure_if_I_m_convinced.|I'm not sure if I'm convinced. qstr_Krysanna_would_not_be_happy_about_this.|Krysanna would not be happy about this. qstr_Mhm.|Mhm. qstr_...Mhm.|...Mhm. qstr_Mhm...|Mhm... qstr_A_messenger_rides_up_to_you_and_tells_yo|A messenger rides up to you and tells you that your income has arrived. qstr_A_messenger_rides_up_to_you_and_tells_you|A messenger rides up to you and tells you that your income has arrived, but you had debt to pay. qstr_DEBUG__GPU_ _Label__{s31}__stored_in_slo|DEBUG (GPU) Label '{s31}' stored in slot {reg32}, value {reg31}. qstr___{reg1}_{reg2}__|( {reg1}, {reg2} ) qstr_array[{reg0}]_created|array[{reg0}] created qstr_array[{reg0}]_destroyed|array[{reg0}] destroyed qstr_array_p_shift_range_array={reg21}_start_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25} qstr_While_equipped _Eagle_Eye|While equipped Eagle Eye qstr_+_2_Spotting_+_1_Path_finding|+ 2 Spotting, + 1 Path-finding qstr_While_equipped _Noble_Enchantment|While equipped Noble Enchantment qstr_+_3_Ironflesh|+ 3 Ironflesh qstr_While_equipped _Fleetsole|While equipped Fleetsole qstr_+_2_Athletics|+ 2 Athletics qstr_While_equipped _Hound|While equipped Hound qstr_+_2_Foraging_+_1_Path_finding|+ 2 Foraging, + 1 Path-finding qstr_While_equipped _Cat|While equipped Cat qstr_+_2_Foraging_+_2_Path_finding|+ 2 Foraging, + 2 Path-finding qstr_While_equipped _Royal_Enchantment|While equipped Royal Enchantment qstr_+_4_Ironflesh|+ 4 Ironflesh qstr_While_equipped _Advanced_Enchantment|While equipped Advanced Enchantment qstr_+_2_Ironflesh|+ 2 Ironflesh qstr_While_equipped _Goat|While equipped Goat qstr_While_in_possession _Merchant|While in possession Merchant qstr_+_2_Trade_+_2_Inventory_Management|+ 2 Trade, + 2 Inventory Management qstr_While_equipped _Simple_Enchantment|While equipped Simple Enchantment qstr_+_1_Ironflesh|+ 1 Ironflesh qstr_While_equipped _Peddler|While equipped Peddler qstr_+_1_Trade_+_1_Inventory_Management|+ 1 Trade, + 1 Inventory Management qstr_While_equipped _Nurses_Aid|While equipped Nurses Aid qstr_+_1_Wound_Treatment_+_1_Surgery|+ 1 Wound Treatment, + 1 Surgery
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" On top of that, she looks pretty damn good for being in her 50s These cause three putt disasters and can become very frustrating!There are all varieties of golf swing tips out there to be found Buying US Open tennis tickets was a little challenging Infact, if I remember well, I was able to make the software download instantly in less than 1 minute The onus will be on them this season to try and get quarterback Matthew Stafford to finally last a full year healthy Some of them are already well-covered by bloggers, and others there is more leewaybut that s for another entry The receiver is the device that translated the electromagnetic waves into images and sound Many of these [[Tony Gonzalez Jersey http //www.falconsofficialonline.com]] are made in advance and transported to the party The cell phones and accessories will cover every area of wall space that is available, and it is quite an over-whelming sight to experience Fruta Planta is a Chinese diet pill manufactured by a China-based health company called Guangzhou Health Care They are performed at Chinese New Year, the August moon Festival and other celebratory occasions for good luck One can use the same cue stick to play any versionditto204608457020678144 {background #5AD2D8 urlart, let s take a look at the where and the whenIn all the main forms of modern billiards--American pool, English snooker, and carom billiards--the cue or cue stick is really the only equipment that carries directly over from one game to the otherWorkaholicsNew Episodes May 2012The Derswww [Via EFF Knots- This game is twister on the iphone These work by suspending power to the 12 Volt accessories being used when the battery voltage drops favorite span {background-position -32px 2px;} pTwo days later, the situation was apparently repeated, and this time the player was confined to a room that is often used as a media room by visiting teams Their stock is quite amazing too, because they will have every cell phone that is being offered in any retailing outlet for miles around, at prices that will astound even the most knowledgeable of cell phone users The bike is provided with freestyle handle bar Then there are the aqua and black guys on the other side of the fielddittoTweet spandittodownarrow {width 0;height 0;border-left 20px solid transparent;border-right 20px solid transparent;border-top 20px solid #EEE;margin 0 0 0 73px;}Follow @CaesarTheJDC This not only saves you a lot of time, but also saves you a whole lot of dish network menu guide difficulty as all the details you need is accessible at one particular area It is also rich in vitamins, minerals and natural antioxidants If you prefer fixed mounted fish finders, the Fishin Buddy line can also be mounted to your craft using the included bracket These horns will produce a loud sound of 120 decibels What has been surprising so far this season has been the New Orleans defense10retweet span {background-position -80px 3px;}span As a solo artist, she recorded great music, with singles like "I Hate Myself for Loving You," "Do You Want to Touch Me," and probably most recognizably, "I Love Rock n Roll -Wikipediatwimg As the Oklahoma native says on her website, "I am a huge football fan, especially when it comes to my hometown Sooners and my Green Bay PackersdittoTweet span The 7-8 monthswithout comeptitive football before the August NFL preseason cultivatesanticipation for the NFL and collegiate football product A screen name can also be referred to as user name north face outlet timestamp a span {display inline-block;width 16px;background-image uJustin Smith Jersey rl(http //images With 266 passing yards and three touchdowns in his first game this season, Sanchez proved he is not going anywhereTackling Drills for FootballTackling drills are made a regular feature by some coaches in a team s practice scheduleWhile most tailgaters party at their hometown stadium, some travel to any game their team playsdittoTweet span For Kim this will be a more difficult marriagemetadata {display block;width 100%;clear both;margin-top 8px;padding-top 12px;height 65px;} p Shaloub gets extra points because he s one of us ? born and raised in Green Bay authorities, including the yellow first down line for NFL broadcasts; he is co-founder of South Swell Sports, which has become a successful San Diego lacrosse league and equipment retailer; and heStevan Ridley Jersey was a finalist for the Ernst and Young Entrepreneur of the Year award 8 hours ago via web·Reply·Retweet·Favorite·powered by @socialdittoFormer NFL linebacker Junior Seau was found dead at his home yesterday of an apparent self-inflicted gunshot wound to the chest www.michaelkorsoutletob.com
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Infantry Luftwaffe Squad Contents 1 Luftwaffe Squad Veterancy 2 Tactics 3 History 4 Requires 4.1 Luftwaffe Ground Forces 5 Called In Using 5.1 Luftwaffe Ground Forces 6 Can Construct 6.1 Barbed Wire 6.2 Road Blocks 6.3 Sand Bags 6.4 Luftwaffe Flakvierling 38 6.5 Panzer Elite 88mm Flak 36 7 Squad Abilities 7.1 Advanced Repair 7.2 Sprint 8 Squad Weapons 8.1 Panzer Elite Kar98K Leader 8.2 Luftwaffe Kar98K Luftwaffe Squad Squad Size 5 Capture Rate 1 Sup Threshold 0.2 Health 275 Sight 35 Pin Threshold 0.6 Cost 350 Detection 7/0 Recovery Rate 0.008 Hotkey Population 5 Time 75 Retreat Modifier 0.5 Target Type infantry Upkeep 6.72 Reinforce Cost 0.5 Critical Type infantry Squad Slots 4 Reinforce Time 1 Luftwaffe Squad Veterancy [Expand][Hide] Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 8 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 22 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy 0.95 0.85 1.1 3.36/min 0.95 Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 38 Vet-Exp Tactics Luftwaffe Ground Forces can build the Flakvierling 38, and with a Doctrine upgrade, the 88mm Flak 36. It is advisable to let your Luftwaffe Ground Forces pick up fallen weapons due to their weak firepower. Luftwaffe Units are arguably the best units for manning fallen emplacements and weapons, due to their cheap reinforcement costs. Use the Luftwaffe advanced repair wisely, keep them off the front lines and repairing damaged vehicles. History As losses mounted in the Eastern Front, the Heer (Regular Army) requested that the Luftwaffe transfer surplus personnel to bolster their manpower. Herman Göring, the head of the Luftwaffe, refused and instead ordered the formation of Luftwaffe Field Divisions that would be solely under his command. This hastily-raised infantry divisions were given only rudimentary training and suffered from equipment shortages. As a result, their performance was poor when they entered battle against Soviet forces. Some divisions were utterly destroyed, and those that were not wiped out were placed under the Heer s jurisdiction. By the time the Western Allies invaded Normandy, all the remaining Luftwaffe Field units were part of the Heer and assigned to defensive duties. The Luftwaffe squad in Company of Heroes appears to be from a Flaksturmregiment (Anti-aircraft Assault Regiment), which were independent Luftwaffe Field units that provided anti-aircraft defense for other units. Requires Luftwaffe Ground Forces [Expand][Hide] Cost 1 Time Hotkey Effects Luftwaffe ground forces are adequate soldiers who can construct light defenses and, more importantly, devastating AA weapons including the Flakvierling quad 20mm cannon. ESee Upgrade Luftwaffe Ground Forces for details. Called In Using Luftwaffe Ground Forces [Expand][Hide] Cost 260 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects Luftwaffe ground forces are light combat troops also capable of constructing simple defenses and AA weapons. ESee Ability Luftwaffe Ground Forces for details. Can Construct Barbed Wire [Expand][Hide] Health 110 Target Type defenses Cost Critical Type defenses Time 5 Hotkey W Effects Barbed Wire fences stop Enemy Troops from entering your Territory. ESee Structure Barbed Wire for details. Road Blocks [Expand][Hide] Health 750 Target Type defenses Cost Critical Type defenses Time 20 Hotkey R Effects Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. ESee Structure Road Blocks for details. Sand Bags [Expand][Hide] Health 220 Target Type defenses Cost Critical Type defenses Time 12 Hotkey S Effects Sand bags provide Troops with cover. ESee Structure Sand Bags for details. Luftwaffe Flakvierling 38 [Expand][Hide] Health 250 Population 6 Cost 30030 Target Type flak Time 76 Hotkey V Effects This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets. ESee Vehicle Luftwaffe Flakvierling 38 for details. Panzer Elite 88mm Flak 36 [Expand][Hide] Health 375 Population 11 Cost 40075 Target Type flak Time 60 Hotkey F Effects The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower. ESee Vehicle Panzer Elite 88mm Flak 36 for details. Squad Abilities Advanced Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Advanced Repair for details. Sprint [Expand][Hide] Cost Activation timed Duration 15 Target tp_any Recharge 60 Hotkey S Effects Sprinting will make a squad move faster for a short time. ESee Ability Sprint for details. Squad Weapons Panzer Elite Kar98K Leader [Expand][Hide] Weapon Panzer Elite Kar98K Leader See Weapon Panzer Elite Kar98K Leader for details. Luftwaffe Kar98K [Expand][Hide] Weapon Luftwaffe Kar98K See Weapon Luftwaffe Kar98K for details. Retrieved from http //coh-stats.com/Infantry Luftwaffe_Squad
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The Accounting Profession in Japan (010075) Amer Inst of Certified Public AmerInstofCertifiedPublic Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Nonfiction-Economics? Subjects-Professional&Technical-Accounting&Finance-Economics? Accounting Profession in Norway (Professional Accounting in Foreigh Countries Series) Amer Inst of Certified Public AmerInstofCertifiedPublic undefined undefined International Business (Management) Amer Inst of Certified PublicMark F. Murray? AmerInstofCertifiedPublic MarkF.Murray? Subjects-Business&Investing-General? Subjects-Business&Investing-International-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Accounting Profession in Italy (010129) Amer Inst of Certified Public AmerInstofCertifiedPublic Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Nonfiction-Economics? 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Update: March 11th 2013. 1 03 am (Japan time) Posted by Mika Iwamuro Visitors total: - today: - yesterday: - (Mon) March 11th 2013, the white dog Lee-chan is still missing. The real owner Mr. Okubo is still looking for his white dog (named Lee-chan) desperately. The real owner of Japan Two Loyal Tsunami Dogs, Mr. Okubo described how he felt [1](2) http //youtu.be/llqfGPkKlPg June 30th 2012 Ms. Akiko Fujimura’s talk show, at Yokohama Japan. Akiko is Nippon SPCA founder (Japanese animal protection group). (Translation and filming, by Mika Iwamuro.) I still don t work on subtitles on this move, but I finished just translation below. [Ms. Kaori Hayakawa] Today everyone, I want you to buy this book, which was written by Ms. Fujimura wrote "Victim Pets Rescue". The dog on a cover, Is there anyone who watched this dog? Ah, there is. Before this work, Aftermath of the Earthquake, on the broadcast, I knew this one. The dog became very famous in various ways. The owner of the dog, Mr. Okubo, please come. Everybody, please greet him with applause. Ms. Fujimura, could you introduce him to everyone simply? [Ms. Akiko Fujimura] Yes well.. Today he came here from far away, thanks Mr. Okubo. His house was washed away by the tsunami, so he lives in other place now. This dog was televised, and now the dog, over 100,000 video views on youtube. Not just in Japan, but also overseas, CNN, ABC, actually these two dogs were televised. He is the owner of these dogs. In fact, this dog, brown one named Mei-chan was found, and another white dog named Lee-chan is still missing. I hope that white dog will be found, so I wrote the book. I appreciate, he came here from far away, while he is busy. I think I would like to hear from him, I hope everyone listen to the end. [Ms. Kaori Hayakawa] All right, there is only one mike, so first of all, I would like to hear various things from Mr. Okubo. Thank you for coming. [Mr. Okubo] Ah. [Ms. Kaori Hayakawa] The disaster area still... I have seen Yokohama-city, it seems that we have gotten back to our ordinary days. But still... How is it the status in disaster area now? [Mr. Okubo] The situation is still unchanged... I m anxious about the future. [Ms. Kaori Hayakawa] I agree.. When you suffered from the earthquake, what the situation was you in? Your dogs and your family, suffered in different locations? [Mr. Okubo] Yes. [Ms. Kaori Hayakawa] How was it in the aftermath of the disaster? [Mr. Okubo] The first, my family flashed into my mind. [Ms. Kaori Hayakawa] You and your family suffered in different locations. Could you tell me the details in that situation? How could you meet your family again? [Mr. Okubo] Then I returned my home by car.. and I rescued my dogs. Ah.. first, I looked for my family, and I rescued my dogs.. [Ms. Kaori Hayakawa] Then your dogs were in your house? [Mr. Okubo] Yes, no human was in my house, when my parent went to work, so there were only my dogs. [Ms. Kaori Hayakawa] Arahama-district is the area had huge damage by the tsunami. When you rescued your dogs, before the tsunami came? [Mr. Okubo] Yes, before it came. [Ms. Kaori Hayakawa] You rescued your dogs by your quick wit. [Mr. Okubo] Yes..I wanted to save my dogs anyway. After rescued, my dog showed me her very joy, and she seemed concerned about me, she licked my face. In a car, she had licked my face scores of times, so when I thought that I may can t drive a car. [Ms. Kaori Hayakawa] Your dog felt so relieved. These dogs were rescued once by Mr. Okubo. But after that why were they in the situation on TV? Everyone wonder when what happened? You rescued your dogs once, after that.... [Mr. Okubo] I rescued them..and I took refuge in the elementary school with my dogs. I kept my dogs on a lead in the elementary school. However, I couldn t take my dogs, when I took refuge by helicopter. (A Self-Defense Forces Personnel told him that helicopter does not take the dogs. In Japan, in an emergency, people take priority over animals. Even if Self-Defense Forces have enough space for some dogs in helicopter, then they abandon dogs, It s the "rule" in Japan. I am ashamed it as a Japanese, I think that Japan has no right to sell any animals.) [Mr. Okubo] So...I left my dogs in the elementary school. [Ms. Kaori Hayakawa] You could take refuge with your dogs once, but after that, you had to take in helicopter to refuge other place, then you couldn t take them in helicopter. [Mr. Okubo] Yes, I couldn t stay there until the end. [Ms. Kaori Hayakawa] Ah....and after that, dogs got lost? [Mr. Okubo] When I took in helicopter, I kept my dogs on a leash. But I returned there a few days later, it seems that someone went of the leash on my dogs, one dog (white dog) was not there..... (A man told Mr. Okubo "There is some dog food for a week-10 days in Elementary School.", so he left his two dogs in Elementary School, and he went to the work of the Volunteer fire department to help other people.) [Ms. Kaori Hayakawa] Even though you rescued your dogs once, and kept them on a leash, but after that someone unleash for some reason... And the dog got lost.. [Mr. Okubo] Yes... [Ms. Kaori Hayakawa] How many people, is there anyone who has seen this video? There are the people raise hands.. I watched this video, too. Aftermath the earthquake, it became the talk of the whole huge people. So many people said "What happened afterwards?" on many blog. For example Ms. Aya Sugimoto s blog, on her comment field, "What happened on the dogs afterwards?" "Does anyone know of the dogs safe?", so many people all over Japan were worried about these dogs. (Ms. Aya Sugimoto is a Japanese famous TV talent. She has been working on animal welfare.) After that many rumors have appeared "I heard these dogs were rescued" "It seems that the dogs were rescued", and I had believed in that false reports, too. And when I read Ms. Fujimura s book, I noticed the white dog has been missing, even now she is still missing. Have you known a false rescued report? [Mr. Okubo] .......Yes... I have known. [Ms. Kaori Hayakawa] What did you think of when you hear that? [Mr. Okubo] I thought that "where is my dog?" "if my dog is truly somewhere, we want her to come back to us." my family said, too. [Ms. Kaori Hayakawa] Not only Mr. Okubo, but also many people have been looking for their pets, have you tried something to find your dog? [Mr. Okubo] We have been to the seaside over and over, I have thought my dog may be somewhere. (and also Mr. Okubo visited animal control center in Miyagi-prefecture, in May to July 2011. ) [Ms. Kaori Hayakawa] I see, now, there is the photo of the dogs, on the left side, rare dog breeds Brittany Spaniel, Mei-chan, she already was rescued and she has been together with Okubo family. [Mr. Okubo] Yes. [Ms. Kaori Hayakawa] Mei-chan was found. [Mr. Okubo] Yes, when I got back the school, Mei came close to me. (March 18th 2011) Mei had a sad expression on her face, so I felt Lee got lost... [Ms. Kaori Hayakawa] Then another dog, Lee-chan was not there. And Mr. Okubo has tried to hardly to search for Lee-chan, but Lee-chan is still missing. [Mr. Okubo] Yes... Details and Timeline (Fri) March 11th, 2011 Mr. Hisato Okubo is a very courageous and tender and loyal person. On March 11th, 2011, when the tsunami came, the moment Mr. Hisato Okubo heard the tsunami warning, he returned his home, and he took his two dogs (Mei-chan and Lee-chan) and took refuge to the fives floor in Elementary School. Soon after that, his house was washed away by the tsunami. If Mr. Okubo did not return his home, maybe Mei-chan is no more... Mei-chan (brown tan dog) was rescued by Mr. Okubo who is her real owner, on March 18th 2011. (Sat)March 12, 2011 Mr. Okubo joined the volunteer of fire department. A man told him "There is some dog foods for a week-10 days in Elementary School.", so he left two dogs in Elementary School, and he went to the work of the Volunteer fire department to help other people. Until March 12, 2011, two dogs were chained in Elementary School, but it seems that someone lost the chaine... (Sun) March 13th, 2011 and in the evening on (Sun) March 13th, 2011, two dogs were filmed by Japanese Fuji Television crew. (Mon) March 14, 2011, about 7 am (Japan time) The photo of Lee-chan was taken by Takuya Imai who is a cameraman of Japan Nikkei news paper, at near by Madoka-Ann, on March 14th, 2011. about 7 am Madoka-Ann was the place where the dogs filmed by Fuji TV 津波で倒壊した家に残る犬(14日午前、仙台市若林区)=写真 今井拓也 A dog stay with a house which was collapsed by tsunami (March 14th, 2011. Morning, Arahama) = The picture by Takuya Imai When these dogs filmed by Fuji TV on March 13th 2011, 4-5 pm, white dog (Lee-chan) laid herself down on the ground, but next morning Lee-chan stood up by herself in Nikkei photo. Their real owner Mr. Okubo and his family said “This dog of the photo is Lee!” (Mon) March 14th 2011, about 9 40 pm (Japan time) The two stay together tsunami dogs were aired on Japanese Fuji TV. http //www.youtube.com/watch?v=uct9Kzjw9XY sns=em (Thu) March 17th, 2011. about5 30 pm (Japan time) Japanese Fuji Television reported false rescue story "both dogs were rescued by an animal protection group". http //www.youtube.com/watch?v=5awVBo7WSaw sns=em (Fri) March 18th, 2011. CNN reported false rescue story "both dogs were rescued by bikers". http //www.youtube.com/watch?v=2B0YuxmtlOA sns=em The rescue reports on CNN/FujiTV/more are based on the rumor on Facebook page and were not checked out. On March 18, 2011, Mr. Okubo found Mei-chan in Arahama elementary school in Sendai-city Japan. But Lee-chan was not there. Thereafter, Mr. Okubo and his family have been looking for Lee-chan desperately. At that time, Mr. Okubo and his family were still not knowing that their dogs were aired on the TV around the world, because their home was washed away by the tsunami, and they lost TV and internetwork environment, many other victims, too. So they have been looking for Lee-chan intently, since March 18th 2011. About late of July, 2011. Fuji TV reporter Mr. Yamashina visited Okubo s house. Mr. Yamashina saw Mei-chan and made sure that Mei-chan is the same dog aired on Fuji TV. Mr. Yamashina told Mr. Okubo "There is a rumor that a dog was rescued by a man who live in Chiba prefecture." Mr. Okubo and his family said "If that man has Lee, we want him to return Lee to us." But as everyone know, that man has not rescued the two dogs. September 8th, 2011, I could contact with Mr. Okubo for the first time, thanks to everyone s efforts, thank you 2 channel users, thank you Global Animal and GA readers! Thank you Mr. Harigaya! If it were not for GA reports and GA reader s comments, and 2 channel user s posts, and Mr. Harigaya s advice, I could not contact Mr. Okubo. GA reports and GA readers comments encouraged me very much many time. NipponSPCA in Disaster area nipponspca2011/11/05 http //www.youtube.com/watch?v=BmMSUzflbZc sns=em Akiko Fujimura who is the Nippon SPCA founder, met the dog owner Mr. Okubo on September 14th 2011 for the first time, when she actually saw brown tan dog named Mei. March - April 2012, Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. http //www.youtube.com/watch?v=Mjn6O4Lf_yE sns=em I phoned the owner of two tsunami dogs Mr. Okubo on September 8th 2011, for the first time. And I met the owner in March - April 2012, for the first time. When I actually saw brown tan dog named Mei-chan. Mei-chan is very cute very fine. (Sat) June 30th, 2012 I went Akiko Fujimura s talk event on, at Yokohama Kanagawa Japan. Ms. Akiko Fujimura (left), Mika Iwamuro (middle), Mr. Okubo (right) Ms. Akiko is so cute, but my face was oily and shining , right man is Mr. Okubo who is the owner of Lee-chan Akiko s blog. (All in Japanese) 震災ペットを救う!トークイベント3カ所全て満員御礼☆ 2012/07/01 12 36 http //ameblo.jp/73akiko/entry-11291415235.html ■Several Major Medias reported a false rescue story "both dogs were rescued" around the world update February 7th, 2013. (Japan time) http //www18.atwiki.jp/2dogs/pages/34.html Two years ago, after the Japan Big Earthquake Tsunami, in March 2011, Fuji TV(Japan), CNN, NPR, TYT, CBS(America), UK telegraph, ITN(England), Apple Daily(Hong Kong), Russian TV, more, Several major media reported false rescue story “Two loyal tsunami dogs were rescued by an animal rescue. Happy ending!” . But in fact, white dog (female setter) is still missing since (Mon) March 14th 2011. Major media still have NOT corrected their wrong reports. There were NO film/picture of after dogs were rescued, on major medias rescue report. There were only stray dogs, on their rescue report. The rescue reports on CNN/FujiTV/more are based on the rumor on Facebook page and were not checked out. And March 11th 2013, even now, Fuji TV has never corrected their wrong report "both dogs were rescued". Many Japanese (including me and Mr. Okubo) have asked Fuji TV to correct their wrong report many time, again and again. If Fuji TV reported the truth, Lee-chan would be found. But Fuji TV always says “The person in charge is currently not present” and ignore our voice. Maybe, if Fuji TV reports the truth (Lee-chan is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Japanese media has not report the truth. Till now, I also sent some message to CNN, NPR, UK telegraph, ABC, but I have no reply. And I asked some Japanese media to report the truth, but they said We cannot air that story because that story is sad, and we may cannot get audience measurement. If white dog will be found, may we air that story ." “We don’t have the authority to correct the Fuji TV false report.” March 10th 2013, even now, his White Setter has been missing since March 14 2011. Even now, Mr. Okubo is still looking for this white dog desperately for two years. Brown tan dog named Mei-chan was rescued by their real owner Mr. Okubo on March 18th 2011, and brown tan dog has been together with Mr. Okubo. It was wrong report that both two dogs were rescued by bikers. We already asked Kahoku news paper (Japanese Tohoku region local news paper) to report an article of missing Lee-chan, this article will be reported on March 11th (tomoeeow) on Kahoku news paper morning edition. This morning edition is delivered to 44 thousand houses in 6 prefectures of Tohoku region (mainly Miyagi-prefecture) every day. (Arahama Sendai-city is in Miyagi-prefecture Japan) But it is not a free service. I and some Japanese spent our money to it, we expect that effect. But if Lee-chan was adopted to far away from Miyagi-prefecture in Japan, when it is hard for us to find Lee-chan, so I asked many Japanese to share spread to help find missing Lee-chan, all over Japan. And I want to request many overseas people to share spread the truth of missing Lee-chan on internet Email. I hope the truth will win the false rescue rumors and false major media. We want as many people as possible to know that Lee-chan is still missing and their real owner Mr. Okubo is still looking for Lee-chan desperately. I can no longer be expected major media report the truth. So please your help. Please share spread this fact on Facebook, Twitter, blog, other SNS, and Email. I think that if many people spread the truth on Internet Email all over the world, then many people know the truth, and Lee-chan will surely be found! Even now, many people believe that Lee-chan (white dog) was already rescued. So even now, fake rescue rumors are hindering us from searching for the missing white dog (Lee-chan). In fact, Mei-chan (brown tan dog) was rescued by her real owner Mr. Okubo, I think this is Real Brave Story. A man said "Major media make money by publishing stories people want to know. It is not about the truth. Two dogs were rescued was a good story, even if it s a lie." Everyone! Do you want FAKE good story? I say “NO”. There are several possible. I want to try all means possible to find Lee-chan. I thought there is possibility that Lee-chan is dead. But at the same time there is possibility that Lee –chan is alive! Maybe Lee chan was rescued by foreign people, and carried somewhere. Maybe Lee chan was rescued neighbor and she is alive, and neighbor does not have Internet, so neighbor does not know that the owner is looking for Lee chan. There are many possible. I want to try all means possible to find Lee-chan. Do you know someone who had been in Sendai around March to April 2011? Actually, PETA Asia, Kinship Circle, HIS, and more foreign animal rescuers and foreign cameraman and foreign human rescues had been in Sendai Japan just after the earthquake in March 2011. So it s some possible that Lee-chan was rescued by overseas people. But I don’t know other foreign animal rescue team and other people. If you know, please tell them this information, and tell me (Mika Iamuro email twodogs_tottorimiyagi_mii3328@yahoo.co.jp). I have asked AFN, Heart Tokushima, PETA Asia, HSI, kinship circle, ASPCA, and Yoshiko Wada. AFN, Heart Tokushima, PETA Asia, HSI, Yoshiko said that they have not had the information of dog who like Lee-chan. Kinship Circle, ASPCA, Ashley Fruno, have not replied me. I was able to contact dog s owner on September 8th 2011, for the first time. I didn t know about white dog has been missing, until I heard it from dog s owner. I have been looking for Lee (white dog) since September 2011. During that time, some people have told me "There are not only these two famous dogs, there are many other animals who need rescue." I knew. Everyone knew that. Needless to say, there are a lot of animals need rescue around the world. If there are many other animals need rescue, then should we abandon two dogs? You don t care if two dogs dies? Why don t you think try to help both animals(2 dogs and many other animals)? Many people are saying "Don t forget Fukushima animals! I want to help many animals." What is the difference between Lee-chan (white setter) and Fukushima animals? I think that there is NO difference Lee-chan and Fukushima animals. Both animals should be rescued. I don t want you to forget about Lee-chan (one of two loyal tsunami dogs who filmed by Fuji TV.). (Mon) March 11th 2013, Lee-chan is still missing, even now, her owner is still looking for Lee-chan desperately since March 2011. Lee-chan is her owner s treasure, family. Lee-chan already helped many victim animals, Lee-chan and Mei-chan attracted the people s attention to many victim animals, all over the world. Let s repay their loyal. Please help us find Lee-chan. Let’s reunite Lee-chan with her real owner Mr. Okubo and Mei-chan ! Their real owner Mr. Okubo and his family said "If a person who saved Lee hope that he/she keep Lee, it wouldn t be a problem. I would like to thank you so much for saving Lee." "I want to make clear dead or alive." "I still will not give up about Lee." "I want to meet Lee again." I really hope Lee-chan will be found this year and reunite her owner Mei-chan. March 11th 2013, the white dog is still missing. The White Setter named Lee has been missing since March 14 2011. Even now, their real owner Mr. Okubo has been looking for Lee desperately. Feature of the missing dog Name Lee (Lee-chan, ‘chan’ is Japanese honorific.) English setter Female Large dog Totally white on her body Her ears are right brown She has gray spotted around her nose Then she had silver chains around her neck Then 8 years old (Now 10 years old) Then not spay Then not microchipped Gentle Friendly When Last Seen Monday March 14th 2011 about 7 am, a photo of Lee-chan was taken by Takuya Imai who is a cameraman of Nikkei newspaper, near the place dogs filmed by Fuji TV. And March 13th 2011 about 4-5 pm, Lee-chan was filmed by Fuji TV crew. Where Last Seen Nearby 円庵(まどか庵 Madoka-Ann which was light meal shop.), near the Sendai Municipal Arahama Elementary School, in Arahama, Wakabayashi-ku, Sendai-shi, Miyagi-ken, Japan. Nearby Miyagi Prefectural Road137, Arahama-Haranomachi Line in Japan. More details (Please click read) http //www48.atwiki.jp/2dogsdemosoft/pages/20.html Thank you so much for many help. We need your help and eyewitness in Sendai. If anyone had info on the missing Lee-chan (white female setter), whoever please tell me (Mika Iwamuro) via facebook or Email twodogs_tottorimiyagi_mii3328@yahoo.co.jp And if you have any questions on this page, please feel free to contact admin (Mika Iwamuro) at any time. 2dogs BBS http //www1.rocketbbs.com/110/NagisaK.html Please feel free to post your message. Editor ;s name Mika Iwamuro (Handle tottorimiyagi, mii, 2dogs) Facebook|Mika Iwamuro http //www.facebook.com/photo.php?fbid=420833198002550 set=a.371098812975989.90415.100002276214962 type=3 theater (Please share!) Youtube|mii169686 (Mika Iwamuro) http //www.youtube.com/user/mii169686 I m @tottorimiyagi on Twitter http //twtr.jp/user/tottorimiyagi (Please RT) リーちゃんを探すページ:http //www18.atwiki.jp/2dogs/pages/35.html (日本語ページ) If you access this page from your cell phone, then often 403 error occur. In that case, would you please access this page again after a short interval, and you can watch this page. アクセス集中時、携帯からウィキが403エラーで閲覧できなくなる場合がありますが、時間を置いてアクセスしていただけば、また見れるようになります。
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The road repair work in front of an elementary school was finished. The workers going back looked like they have a sense of accomplishment. They went through their work by rewriting on the road yellow "SCHOOL" as before. "Hey," 6-year-old Kensaku pointed at the new road marking when he left school. "I can spell the word correctly." His mother was opening and shutting her large eyes. It said "SCHOUL" no matter how many times she looked at it. "I wish children will be able to spell such words correctly before graduation." "It is good for the workers to return here and take a supplementary lesson." There was much to be said on the parents side even though their words were not respectable. Similar spelling mistakes had occurred frequently on road marking and therefore they could not stop expressing the frustration. "I am to blame for it," said Tadashi. "But it is SCHOUL in my country." "Then, it was no mistake." "Things are quite different from here. Chuck Norris is an active hero anyway." "He strangles an enemy with a cordless phone." Tadashi returned a smile to Sakiko s drollery and has begun to talk about his hometown. The bakery had suffered burglar damage almost every week. As a last resort, they put up a poster of life-size Chuck Norris taking a fighting pose. There was a notice reading “Chuck Norris guards this store." Of course it was a joke. But surprisingly, the effect was magical. A burglar stopped coming near at all. The fans instead often went into the store to ask for Chuck s autograph. Red is good, too. Sakiko pictured distinctly in her mind the characters "SCHOUL" on the streets. It was impressive. "SCHOOL" looked rather stupid. Bitter iron was oozing to blend with the grayish white sky through bare rufous steel frames sticking out from broken concrete. The gray town lent charm to the paint. "Yes, it is gloomy." Tadashi however liked lacing-up shoes and ranch coat the climate suits. NEXT
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Infantry Heavy Machine Gun Team Contents 1 Heavy Machine Gun Team Veterancy 2 Tactics 3 History 4 Built From 4.1 Weapons Support Center 5 Squad Abilities 5.1 Armor Piercing Burst 6 Squad Weapons 6.1 30 Cal HMG 6.2 M1 Carbine Heavy Machine Gun Team Squad Size 3 Capture Rate 1 Sup Threshold 0.2 Health 165 Sight 35 Pin Threshold 0.6 Cost 240 Detection 7/0 Recovery Rate 0.008 Hotkey H Population 3 Time 36 Retreat Modifier 0.5 Target Type infantry Upkeep 7.2 Reinforce Cost 0.5 Critical Type infantry Squad Slots Reinforce Time 1 Heavy Machine Gun Team Veterancy [Expand][Hide] Accuracy Rec. Accuracy 1.15 0.8 8 Vet-Exp Cooldown Received Suppression Received Damage 0.75 0.75 0.85 14 Vet-Exp Accuracy Damage 1.2 1.5 26 Vet-Exp Tactics The armor piercing burst ability will allow the HMG to deal a lot of damage to enemy light vehicles. Better penetration when compared to the MG42, so a .30 Cal HMG team in a building will usually fare bettter against an MG 42 team in a building. History The Browning Model 1917 Machine Gun is a heavy machine gun used by the United States armed forces in World War I, World War II, Korea, and to a limited amount in Vietnam and by other nations. It was a belt-fed water-cooled machine gun that served alongside the much lighter air-cooled Browning M1919. It was used at the battalion level, and often mounted on vehicles (such as a jeep). There were two main iterations of it; the M1917, which was used in WWI, and the M1917A1 which was used after. The M1917 was used on the ground and some aircraft, and had firing rate of 450 round/min; the M1917A1 had a firing rate of 450 to 600 round/min. A simplified, air cooled version of the weapon, the Model 1919 was adopted after World War I and saw action in World War II, the Korean War, and the Vietnam conflict Built From Weapons Support Center [Expand][Hide] Health 500 Target Type building Cost 18015 Critical Type building Time 70 Hotkey W Effects Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. ?ESee Structure Weapons Support Center for details. Squad Abilities Armor Piercing Burst [Expand][Hide] Cost 35 Activation timed Duration 20 Target tp_any Recharge 20 Hotkey P Effects M2 Armor Piercing (AP) ball ammunition is loaded into the Machine Gun, making it very effective against Light Vehicles. HMG must be set up and able to fire at the target for the rounds to work. ?ESee Ability Armor Piercing Burst for details. Squad Weapons 30 Cal HMG [Expand][Hide] Weapon 30 Cal HMG See Weapon 30 Cal HMG for details. M1 Carbine [Expand][Hide] Weapon M1 Carbine See Weapon M1 Carbine for details. Retrieved from http //coh-stats.com/Infantry Heavy_Machine_Gun_Team